Mana acceleration: Difference between revisions

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Mana acceleration can work in several different ways:
Mana acceleration can work in several different ways:
* Mana accelerators may be non-land permanents that produce mana by tapping. <c>Llanowar Elves</c> is perhaps the archetypal mana accelerator: Playing a Forest and <c>Llanowar Elves</c> on your first turn and another forest on your second allows you to play a more expensive card on your second turn than you would have without the elf. The [[Moxen]] are the most powerful example of this type.
* Mana accelerators may be non-land permanents that produce mana by tapping. <c>Llanowar Elves</c> is perhaps the archetypal mana accelerator: Playing a Forest and <c>Llanowar Elves</c> on your first turn and another forest on your second allows you to play a more expensive card on your second turn than you would have without the elf. The [[Moxen]] are the most powerful example of this type. [[Mana Stone|Mana Stones]] are a particularly common form of this type of mana acceleration.
* Some cards enact mana acceleration by producing a one-off effect that adds a quick rush of mana to your mana pool. <c>Black Lotus</c> is the best-known example.
* Some cards enact mana acceleration by producing a one-off effect that adds a quick rush of mana to your mana pool. <c>Black Lotus</c> is the best-known example.
* Mana acceleration also covers cards that reduce casting costs, such as <c>Stone Calendar</c> or the [[Affinity]] mechanic.
* Mana acceleration also covers cards that reduce casting costs, such as <c>Stone Calendar</c> or the [[Affinity]] mechanic.
* Cards that fetch lands from your deck, such as <c>Rampant Growth</c>, <c>Land Tax</c>, or the [[fetch lands]] and put them into your hand or play also speed up mana production, or at the very least make certain that you aren't short on mana; they also thin your deck, making you less likely to draw a land later in the game when you don't need it.
* Cards that fetch lands from your deck, such as <c>Rampant Growth</c>, or <c>Land Tax</c> and put them into your hand or play also speed up mana production, or at the very least make certain that you aren't short on mana; they also thin your deck, making a player slightly less likely to draw a land later in the game when they are no longer needed and can be considered [[Dead card|dead cards]].
* Some mana accelerators increase the amount of mana your lands could produce, such as <c>Utopia Sprawl</c>.
* Some mana accelerators increase the amount of mana your lands could produce, such as <c>Utopia Sprawl</c>.


The different colors approach mana acceleration in different ways:
The different colors approach mana acceleration in different ways:
* [[White]] usually has little need for mana acceleration since it relies on quick, effective creatures with low casting costs to begin with. White occasionally employs land-fetching cards like <c>Land Tax</c> and <c>Flagstones of Trokair</c>, but in those cases there is usually no acceleration, but rather card advantage (or mana fixing, with dual lands like Sacred Foundary.)
* [[White]] usually has little need for mana acceleration since it relies on quick, effective creatures with low casting costs to begin with. White occasionally employs land-fetching cards like <c>Land Tax</c> and <c>Flagstones of Trokair</c>, but in those cases there is usually no acceleration, but rather card advantage.
* [[Blue]] makes little use of mana acceleration, though the blue-heavy [[Affinity]] mechanic was a huge boon in the [[Mirrodin block]]. Some exceptions from the game's early days exist, including <c>High Tide</c> as well a number of cards that produce colorless mana (such as <c>Apprentice Wizard</c> and <c>Energy Tap</c>), justified with blue's association with [[artifact]]s.<ref name="Card of the Day: November 2008">[http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/cardoftheday/1108 Card of the Day: November 2008]</ref>
* [[Blue]] makes little use of mana acceleration, though the blue-heavy [[Affinity]] mechanic was a huge boon in the [[Mirrodin block]]. Some exceptions from the game's early days exist, including <c>High Tide</c> as well a number of cards that produce colorless mana (such as <c>Apprentice Wizard</c> and <c>Energy Tap</c>), justified with blue's association with [[artifact]]s.<ref name="Card of the Day: November 2008">[http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/cardoftheday/1108 Card of the Day: November 2008]</ref>
* [[Black]] started out as the color for one-off mana effects like <c>Dark Ritual</c> and <c>Sacrifice</c>, but slowly drifted away from that strategy.
* [[Black]] started out as the color for one-off mana effects like <c>Dark Ritual</c> and <c>Sacrifice</c>, but slowly drifted away from that strategy.

Revision as of 11:05, 22 January 2012

Mana acceleration is Magic: The Gathering jargon for the concept of accelerating one's mana base, thereby enabling one to gain as much mana as quickly as possible, often in order to play a Finisher. By using mana acceleration, players tend to exchange their card advantage to gain tempo.

Without mana acceleration combo decks suffer immensely.

Mana acceleration can work in several different ways:

  • Mana accelerators may be non-land permanents that produce mana by tapping. Llanowar Elves is perhaps the archetypal mana accelerator: Playing a Forest and Llanowar Elves on your first turn and another forest on your second allows you to play a more expensive card on your second turn than you would have without the elf. The Moxen are the most powerful example of this type. Mana Stones are a particularly common form of this type of mana acceleration.
  • Some cards enact mana acceleration by producing a one-off effect that adds a quick rush of mana to your mana pool. Black Lotus is the best-known example.
  • Mana acceleration also covers cards that reduce casting costs, such as Stone Calendar or the Affinity mechanic.
  • Cards that fetch lands from your deck, such as Rampant Growth, or Land Tax and put them into your hand or play also speed up mana production, or at the very least make certain that you aren't short on mana; they also thin your deck, making a player slightly less likely to draw a land later in the game when they are no longer needed and can be considered dead cards.
  • Some mana accelerators increase the amount of mana your lands could produce, such as Utopia Sprawl.

The different colors approach mana acceleration in different ways:

References