Vanishing: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Unistardust
(Color percentages)
>Unistardust
mNo edit summary
Line 3: Line 3:
It represents three abilities. Firstly, a permanent comes into play with a given number of time counters on it. Secondly, at the beginning of the permanent's controller's [[upkeep step]], that player removes one time counter from the permanent. Lastly, when the last time counter is removed the permanent must be sacrificed.
It represents three abilities. Firstly, a permanent comes into play with a given number of time counters on it. Secondly, at the beginning of the permanent's controller's [[upkeep step]], that player removes one time counter from the permanent. Lastly, when the last time counter is removed the permanent must be sacrificed.


The keyword debuted in [[Planar Chaos]], appearing on nine [[creature]] [[card]]s and one [[aura]]. It also appeared on four creatures in [[Future Sight]].
The keyword debuted in ''[[Planar Chaos]]'', appearing on nine [[creature]] [[card]]s and one [[aura]]. It also appeared on four creatures in ''[[Future Sight]]''.


{{rules| text ='''From the [[Comprehensive Rules]]''':
{{rules| text ='''From the [[Comprehensive Rules]]''':
Line 13: Line 13:


==Rulings==
==Rulings==
* Both vanishing and the suspend mechanic introduced in the [[Time Spiral|Time Spiral set]] use time counters. Most effects in the [[Time Spiral block]] that deal with time counters, such as the ability of <c>Jhoira's Timebug</c>, can also affect permanents with vanishing that have time counters on them.
*Both vanishing and the suspend mechanic introduced in the [[Time Spiral|Time Spiral set]] use time counters. Most effects in the [[Time Spiral block]] that deal with time counters, such as the ability of <c>Jhoira's Timebug</c>, can also affect permanents with vanishing that have time counters on them.
 
*Vanishing is similar to the [[fading]] ability from ''[[Nemesis]]''. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
* Vanishing is similar to the [[fading]] ability from [[Nemesis]]. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
*Note that the vanishing rules include an "intervening 'if' clause" that stops the counter-removing ability from triggering if there are no time counters on the permanent. This extra clause has minimal impact outside the Magic Online interface, so it doesn't appear in the vanishing reminder text.
 
*If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain in play indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already in play becomes a copy of a permanent with vanishing, it will stay in play indefinitely. If a permanent with one or more time counters on it that's already in play becomes a copy of a permanent with vanishing, it will vanish as normal.
* Note that the vanishing rules include an "intervening 'if' clause" that stops the counter-removing ability from triggering if there are no time counters on the permanent. This extra clause has minimal impact outside the Magic Online interface, so it doesn't appear in the vanishing reminder text.
 
* If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain in play indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already in play becomes a copy of a permanent with vanishing, it will stay in play indefinitely. If a permanent with one or more time counters on it that's already in play becomes a copy of a permanent with vanishing, it will vanish as normal.


==Example==
==Example==

Revision as of 16:54, 12 February 2013

Vanishing is a keyword ability that limits the number of turns a permanent can remain in play.

It represents three abilities. Firstly, a permanent comes into play with a given number of time counters on it. Secondly, at the beginning of the permanent's controller's upkeep step, that player removes one time counter from the permanent. Lastly, when the last time counter is removed the permanent must be sacrificed.

The keyword debuted in Planar Chaos, appearing on nine creature cards and one aura. It also appeared on four creatures in Future Sight.

From the ()


Rulings

  • Both vanishing and the suspend mechanic introduced in the Time Spiral set use time counters. Most effects in the Time Spiral block that deal with time counters, such as the ability of Jhoira's Timebug, can also affect permanents with vanishing that have time counters on them.
  • Vanishing is similar to the fading ability from Nemesis. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
  • Note that the vanishing rules include an "intervening 'if' clause" that stops the counter-removing ability from triggering if there are no time counters on the permanent. This extra clause has minimal impact outside the Magic Online interface, so it doesn't appear in the vanishing reminder text.
  • If the last time counter is removed from a permanent with vanishing and the sacrifice ability is countered, that permanent will remain in play indefinitely with no time counters on it. Neither of vanishing's two triggered abilities can possibly trigger again. Similarly, if a permanent without time counters on it that's already in play becomes a copy of a permanent with vanishing, it will stay in play indefinitely. If a permanent with one or more time counters on it that's already in play becomes a copy of a permanent with vanishing, it will vanish as normal.

Example

Color percentages

There is a total of 14 cards that involve vanishing, which divide by color as such:

  • Blue = 29 %
  • White = 21 %
  • Black = 14 %
  • Green = 14 %
  • Red = 14 %
  • Artifact = 8 %