Mechanic: Difference between revisions
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===Parasitic=== | ===Parasitic=== | ||
A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of ''[[Magic]]''. Examples are [[horsemanship]] and [[splice]].<ref>{{EzTumblr| | A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of ''[[Magic]]''. Examples are [[horsemanship]] and [[splice]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/71496618699/where-is-horsemanship-on-the-storm-scale-i-know|title=Where is Horsemanship on the Storm scale?|December 29, 2013}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135068776683/i-am-worried-that-c-as-a-mana-cost-will-end-up|title=I am worried that C as a mana cost will end up being a parasitic thing|December 12, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135071129868/it-seems-like-people-constantly-misunderstand-what|title=It seems like people constantly misunderstand what counts as parasitic or not.|December 12, 2015}}</ref> | ||
===Linear=== | ===Linear=== | ||
[[R&D]] talks about things being “linear” in that they dictate other cards mechanically.<ref>{{EzTumblr| | [[R&D]] talks about things being “linear” in that they dictate other cards mechanically.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/118631105978/what-is-a-linear-mechanic|title=What is a linear mechanic?|May 10, 2015}}</ref><ref>{{NewRef|making-magic/come-together-2003-10-06-0|Come Together|[[Mark Rosewater]]|October 6, 2003}}</ref> [[Colorless|Colorless matters]] is very linear in that it dictates having cards to provide the [[mana|colorless mana]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135071350843/ok-so-parasitic-is-a-definition-that-works-for|title=How do you define something that is "parasitic" in its own set?|December 12, 2015}}</ref> | ||
*“'''Anti-linear'''” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.<ref>{{EzTumblr| | *“'''Anti-linear'''” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135079298363/is-there-a-word-for-the-opposite-of-a-linear|title=Is there a word for the opposite of a Linear mechanic?|December 12, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136565564978/you-have-previously-used-the-term-anti-linear-to|title=You have previously used the term "anti-linear"...|January 03, 2016}}</ref> | ||
===Modular=== | ===Modular=== | ||
Modular design elements are not dependent on other design elements.<ref>{{EzTumblr| | Modular design elements are not dependent on other design elements.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/152005360063/do-modular-spells-have-more-or-less-design-space|title=Do modular spells have more or less design space than normal spells?|October 18, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/118638810818/for-clarity-can-you-give-an-example-of-a-modular|title=For clarity, can you give an example of a modular mechanic?|May 10, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149490315218/do-you-find-it-funny-that-modular-is-a-linear|title=Do you find it funny that modular is a linear mechanic?|August 25, 2016}}</ref> | ||
==References== | ==References== |
Revision as of 23:40, 31 March 2019
A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept.[1]
Categories
Mechanics can be categorized as:
- Keywords or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with reminder text, except if they are evergreen.
- Keyword actions: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings.
- Ability words are words that group cards that have a common functionality and do not imply any particular rules.
- Mechanics that are not clearly classified
- Mechanics that were considered, but never officially released
- Obsolete or deprecated mechanics
Parasitic
A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice.[2][3][4]
Linear
R&D talks about things being “linear” in that they dictate other cards mechanically.[5][6] Colorless matters is very linear in that it dictates having cards to provide the colorless mana.[7]
- “Anti-linear” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.[8][9]
Modular
Modular design elements are not dependent on other design elements.[10][11][12]
References
- ↑ Template:NewRef
- ↑ Mark Rosewater (December 29, 2013). "Where is Horsemanship on the Storm scale?". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 12, 2015). "I am worried that C as a mana cost will end up being a parasitic thing". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 12, 2015). "It seems like people constantly misunderstand what counts as parasitic or not.". Blogatog. Tumblr.
- ↑ Mark Rosewater (May 10, 2015). "What is a linear mechanic?". Blogatog. Tumblr.
- ↑ Template:NewRef
- ↑ Mark Rosewater (December 12, 2015). "How do you define something that is "parasitic" in its own set?". Blogatog. Tumblr.
- ↑ Mark Rosewater (December 12, 2015). "Is there a word for the opposite of a Linear mechanic?". Blogatog. Tumblr.
- ↑ Mark Rosewater (January 03, 2016). "You have previously used the term "anti-linear"...". Blogatog. Tumblr.
- ↑ Mark Rosewater (October 18, 2016). "Do modular spells have more or less design space than normal spells?". Blogatog. Tumblr.
- ↑ Mark Rosewater (May 10, 2015). "For clarity, can you give an example of a modular mechanic?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 25, 2016). "Do you find it funny that modular is a linear mechanic?". Blogatog. Tumblr.