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'''Mill''' is an informal term used in the game describing cards moving out of a player's library to somewhere even less useful (meaning: anywhere other than the hand).
'''Mill''' is an informal term used in the game describing cards moving out of a player's library to somewhere even less useful (meaning: anywhere other than the hand).
The term refers to the card, <c>Millstone</c>, which was among the first to feature the [[mechanic]].
The term refers to the card, <c>Millstone</c>, which was among the first to feature the [[mechanic]].
Milling is a strategy some decks use which take advantage of the [[decking rule]].  That rule is, "If an effect would cause a player to draw more cards than remain in his or her library, that player draws the remaining cards, then loses the game the next time a player would receive priority.  This is a state-based effect."
Milling is a strategy some decks use which take advantage of the [[decking rule]].  That rule is, "If an effect would cause a player to draw more cards than remain in his or her library, that player draws the remaining cards, then loses the game the next time a player would receive priority.  This is a state-based effect."

Revision as of 06:12, 20 April 2007

Mill is an informal term used in the game describing cards moving out of a player's library to somewhere even less useful (meaning: anywhere other than the hand).

The term refers to the card, Millstone, which was among the first to feature the mechanic. Milling is a strategy some decks use which take advantage of the decking rule. That rule is, "If an effect would cause a player to draw more cards than remain in his or her library, that player draws the remaining cards, then loses the game the next time a player would receive priority. This is a state-based effect."

Presumably, emptying your opponent's library is one way to ensure a game loss, though you have to wait for your opponent to actually draw a card, a fine point for newcomers to the rule.