Color: Difference between revisions

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(→‎Rules: Black.)
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===Rules===
===Rules===
<!-- Which mechanics are associated with this color and how does this color differentiate from the rest -->
<!-- Which mechanics are associated with this color and how does this color differentiate from the rest -->
A black card is defined as any card that has {B} in its mana cost.  
A black card is defined as any card that has {B} in its mana cost. Black is oriented on obtaining power - ultimate power at any cost. In the game of Magic, this means that black cards sometimes uses resources that other colors don't dare touch. Sacrificing permanents and paying life is certainly do-able for the right effect. A simple card such as <c>Greed</c> exemplifies black's determination to get any advantage.
''(To be written.)''
 
Up until and including [[Mercadian Masques (set)|Mercadian Masques]] black had acces to temporary mana boosts, primarily in the form of <c>Dark Ritual</c>. This mechanic has since moved to the color Red.
 
Black is ''the'' color that focuses on high risk/high reward, which is exemplified in cards such as <c>Grinning Demon</c>, <c>Phyrexian Negator</c> and <c>Dark Confidant</c>.
 
Black is the only color that causes a player to discard as an effect, not a cost. (Certain other colors use discard as cost, but that is different.) Notable discard cards are <c>Hymn to Tourach</c>, <c>Wrench Mind</c>, <c>Persecute</c> and <c>Cabal Therapy</c>.
 
==Blue==
==Blue==
===Flavor===
===Flavor===

Revision as of 09:05, 15 April 2006

Overview

File:Color pie.jpg
The Color Pie. © Wizards of the Coast

The Color Wheel also know as the Color Pie is how Wizards categorize mechanics in the game of magic. It is also how one differentiates the philosophies behind the colors.

File:Color wheel.jpg
The Color Wheel. © Wizards of the Coast


Black

Flavor

(To be written.)

Rules

A black card is defined as any card that has {B} in its mana cost. Black is oriented on obtaining power - ultimate power at any cost. In the game of Magic, this means that black cards sometimes uses resources that other colors don't dare touch. Sacrificing permanents and paying life is certainly do-able for the right effect. A simple card such as Greed exemplifies black's determination to get any advantage.

Up until and including Mercadian Masques black had acces to temporary mana boosts, primarily in the form of Dark Ritual. This mechanic has since moved to the color Red.

Black is the color that focuses on high risk/high reward, which is exemplified in cards such as Grinning Demon, Phyrexian Negator and Dark Confidant.

Black is the only color that causes a player to discard as an effect, not a cost. (Certain other colors use discard as cost, but that is different.) Notable discard cards are Hymn to Tourach, Wrench Mind, Persecute and Cabal Therapy.

Blue

Flavor

(To be written.)

Rules

(To be written.)

Green

Flavor

(To be written.)

Rules

(To be written.)

Red

Flavor

(To be written.)

Rules

(To be written.)

White

Flavor

(To be written.)

Rules

(To be written.)

Off color - Artifacts

Flavor

(To be written.)

Rules

(To be written.)

Multicolor

"Sources" or "Things I Should Read Before Writing in this Article and Learning to Love the Wheel'o'Color"

(These should be deleted when the article is complete, and references have been made properly.)

Color wheel

Black

Blue

Hosing of Blue

Green

Red

White

Artifacts

Color hate

Multicolor