Epic: Difference between revisions

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>Unistardust
(702.48.)
>Unistardust
(Examples)
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{{Epic spells}}
{{Epic spells}}


==Interactions==
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
*He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using [[madness]], however, is not allowed; it is playing a spell for an alternate cost), etc.
*He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
*He or she can use activated abilities on permanents of his or hers that are in play.
*He or she can use abilities which work outside of the in-play zone. For example you can [[cycle]] cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when <c>Decree of Pain</c> is cycled, all creatures get -2/-2 until end of turn.)
*He or she can put a copy of a spell on the stack (e.g. <c>Chain Lightning</c>).
*He or she can use [[channel]] abilities.


{{CR|February 4 2011|*'''702.48.''' Epic
{{CR|February 4 2011|*'''702.48.''' Epic
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**'''Example'''<br><c>Fling</c> is an instant that reads, "As an additional cost to play Fling, sacrifice a creature." Fling deals damage equal to the sacrificed creature’s power to target creature or player.” When determining how much damage a copy of Fling deals, it checks the power of the creature sacrificed to pay for the original Fling.
**'''Example'''<br><c>Fling</c> is an instant that reads, "As an additional cost to play Fling, sacrifice a creature." Fling deals damage equal to the sacrificed creature’s power to target creature or player.” When determining how much damage a copy of Fling deals, it checks the power of the creature sacrificed to pay for the original Fling.
**'''503.10a''' A copy of a spell in a zone other than the stack ceases to exist. A copy of a card in any zone other than the stack or the in-play zone ceases to exist. This is a state-based effect. See rule 420.
**'''503.10a''' A copy of a spell in a zone other than the stack ceases to exist. A copy of a card in any zone other than the stack or the in-play zone ceases to exist. This is a state-based effect. See rule 420.
}}
==Interactions==
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
*He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using [[madness]], however, is not allowed; it is playing a spell for an alternate cost), etc.
*He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
*He or she can use activated abilities on permanents of his or hers that are in play.
*He or she can use abilities which work outside of the in-play zone. For example you can [[cycle]] cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when <c>Decree of Pain</c> is cycled, all creatures get -2/-2 until end of turn.)
*He or she can put a copy of a spell on the stack (e.g. <c>Chain Lightning</c>).
*He or she can use [[channel]] abilities.
==Examples==
{{examples|text=''
*<c>Endless Swarm</c> - {{5}}{{G}}{{G}}{{G}}<br>Sorcery<br>Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.<br>Epic ''(For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)''<br>
}}
}}


[[Category:Keywords]][[Category:Magic rules]]
[[Category:Keywords]][[Category:Magic rules]]

Revision as of 14:50, 24 February 2012

Epic is a keyword ability that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in Saviors of Kamigawa and has appeared on the following cycle: Enduring Ideal (white), Eternal Dominion (blue), Neverending Torment (black) and Undying Flames (red), Endless Swarm (green). Template:Epic spells


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Interactions

Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.

  • He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is playing a spell for an alternate cost), etc.
  • He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
  • He or she can use activated abilities on permanents of his or hers that are in play.
  • He or she can use abilities which work outside of the in-play zone. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
  • He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
  • He or she can use channel abilities.

Examples