Epic: Difference between revisions
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*He or she can use activated abilities on permanents of his or hers that are in play. | *He or she can use activated abilities on permanents of his or hers that are in play. | ||
*He or she can use abilities which work outside of the in-play zone. For example you can [[cycle]] cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when <c>Decree of Pain</c> is cycled, all creatures get -2/-2 until end of turn.) | *He or she can use abilities which work outside of the in-play zone. For example you can [[cycle]] cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when <c>Decree of Pain</c> is cycled, all creatures get -2/-2 until end of turn.) | ||
*He or she can put a copy of spell on the stack (e.g. <c>Chain Lightning</c>). | *He or she can put a copy of a spell on the stack (e.g. <c>Chain Lightning</c>). | ||
*He or she can use [[channel]] abilities. | *He or she can use [[channel]] abilities. | ||
Revision as of 15:17, 20 March 2011
Epic is a keyword ability that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it prohibits the player who played it from playing any more spells for the rest of that game. The keyword was introduced in Saviors of Kamigawa and has appeared on the following cycle: Enduring Ideal (white), Eternal Dominion (blue), Neverending Torment (black) and Undying Flames (red), Endless Swarm (green). Template:Epic spells
Interactions
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
- He or she still has all phases; which means he or she will still untap, draw, attack, block, discard (using madness, however, is not allowed; it is playing a spell for an alternate cost), etc.
- He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
- He or she can use activated abilities on permanents of his or hers that are in play.
- He or she can use abilities which work outside of the in-play zone. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilities on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
- He or she can put a copy of a spell on the stack (e.g. Chain Lightning).
- He or she can use channel abilities.
From the ()
From the ()
Further references may be found in the Comprehensive Rules.