Epic: Difference between revisions

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'''Epic''' is a [[keyword ability]] that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it restricts <!-- Maybe a different word? --> the player who played it from playing anymore spells for the rest of that game. The keyword was introduced in [[Saviors of Kamigawa (set)|Saviors of Kamigawa]] and has appeared on the following five spells:
'''Epic''' is a [[keyword ability]] that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it restricts <!-- Maybe a different word? --> the player who played it from playing anymore spells for the rest of that game. The keyword was introduced in [[Saviors of Kamigawa (set)|Saviors of Kamigawa]] and has appeared on the following five spells: <c>Enduring Ideal</c> (white), <c>Eternal Dominion</c> (blue), <c>Neverending Torment</c> (black) and <c>Undying Flames</c> (red), <c>Endless Swarm</c> (green).
:<c>Endless Swarm</c>, <c>Enduring Ideal</c>, <c>Eternal Dominion</c>, <c>Neverending Torment</c> and <c>Undying Flames</c>.  


==Things you can do while an Epic spell is in play==
==Interactions==
The following are things you can still do while an Epic spell is in play:
Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.
*You still have all phases, which means you will still untap, draw, attack...
*He or she still has all phases; which means he or she will still untap, draw, attack, block, discard, etc.
*You can still lay lands.
*He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
*You can use activated abilities on permanents of yours that are in play.
*He or she can use activated abilities on permanents of yours that are in play.
*You can use abilities which work outside of the in-play zone. For example you can [[cycle]] cards as this isn't playing spells. Some cycling actually triggers some abilties on the cycled card (i.e. when <c>Decree of Pain</c> is cycled, all creatures get -2/-2 until end of turn.)
*He or she can use abilities which work outside of the in-play zone. For example you can [[cycle]] cards as this isn't playing spells. (Some cycling actually triggers some abilties on the cycled card, e.g. when <c>Decree of Pain</c> is cycled, all creatures get -2/-2 until end of turn.)
*You can put a copy of spell on the stack (i.e. <c>Chain Lightning</c>).
*He or she can put a copy of spell on the stack (e.g. <c>Chain Lightning</c>).


{{rules|text=
{{rules|text=

Revision as of 03:10, 4 November 2007

Epic is a keyword ability that changes the rules for playing spells for the player that plays the epic spell. When an epic spell resolves, it restricts the player who played it from playing anymore spells for the rest of that game. The keyword was introduced in Saviors of Kamigawa and has appeared on the following five spells: Enduring Ideal (white), Eternal Dominion (blue), Neverending Torment (black) and Undying Flames (red), Endless Swarm (green).

Interactions

Here is a list of things an owner of a epic spell can do after an epic spell has been played and resolved.

  • He or she still has all phases; which means he or she will still untap, draw, attack, block, discard, etc.
  • He or she can still play lands; this is a game action that only requires the stack to be empty and the player to have priority.
  • He or she can use activated abilities on permanents of yours that are in play.
  • He or she can use abilities which work outside of the in-play zone. For example you can cycle cards as this isn't playing spells. (Some cycling actually triggers some abilties on the cycled card, e.g. when Decree of Pain is cycled, all creatures get -2/-2 until end of turn.)
  • He or she can put a copy of spell on the stack (e.g. Chain Lightning).

From the ()


From the ()


Further references may be found in the Comprehensive Rules.