Buyback: Difference between revisions

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{{rules|text='''From the [[Comprehensive Rules]]''':
{{rules|text='''From the [[Comprehensive Rules]]''':
*'''702.25.''' Buyback
*'''702.26.''' Buyback
**'''702.25a''' Buyback appears on some instants and sorceries. It represents two [[static ability|static abilities]] that function while the spell is on the [[stack]]. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g.
**'''702.26a''' Buyback appears on some instants and sorceries. It represents two [[static ability|static abilities]] that function while the spell is on the [[stack]]. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g.
}}
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Revision as of 11:47, 19 July 2013

Buyback is a static keyword ability that appears on instants and sorceries. It provides an optional additional cost that the player casting the spell with buyback may pay as he or she casts it. If the player does, as the spell finishes resolving, the spell card is put back into its owner's hand rather than into his or her graveyard.

The first tournament-legal cards with buyback were printed during Tempest block. One card, Capsize, was later reprinted as a Friday Night Magic promo in 2003. Several years later, a number of cards with buyback were printed in Time Spiral, along with a Timeshifted reprint of Whispers of the Muse.

From the ()


From the ()


Rulings

  • Buyback is an additional cost. You choose whether to pay the buyback cost at the time you play the spell. If you choose to do so, then after the spell's effect happens, the spell will be returned to your hand instead of being put into your graveyard.
  • Buyback returns the spell to your hand only if the spell resolves. If the spell is countered, it goes to the graveyard as normal.
  • If you control a spell you don't own whose buyback cost was paid, that spell is put into its owner's graveyard as normal as it resolves. The card wouldn't be put into your graveyard, so buyback's replacement effect has nothing to replace.
  • If you control a copy of a spell whose buyback cost was paid, the copy will be put into your hand as it resolves, then it will cease to exist.
  • Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid).
  • Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not.
  • If a spell with buyback somehow gains flashback (such as with Snapcaster Mage's ability), the buyback cost may be paid, but the card will still be exiled as it resolves due to flashback's replacement effect exiling it regardless of whether flashback or buyback is applied first.

Reminder text

The current reminder text for buyback is "You may pay an additional [cost] as you cast this spell. If you do, put this card into your hand as it resolves."

Examples

Color percentages

There is a total of 39 cards that involve buyback, which divide by color as such:

  • Black = 23 %
  • Blue = 23 %
  • White = 21 %
  • Red = 18 %
  • Green = 13 %
  • Artifact = 2 %

Artifact that reduces Buyback costs