Buyback: Difference between revisions
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'''Buyback''' is a [[keyword ability]] on sorceries | '''Buyback''' is a [[static ability|static]] [[keyword ability]] that appears on [[Instant|instants]] and [[Sorcery|sorceries]]. It provides an optional additional cost that the player casting the [[spell]] with buyback may pay as he or she casts it. If the player does, as the spell finishes resolving, the spell card is put back into its owner's [[hand]] rather than into his or her [[graveyard]]. | ||
The first tournament-legal cards with buyback were printed during [[Tempest block]]. One card, <c>Capsize</c>, was later reprinted as a [[Friday Night Magic]] promo in 2003. | The first tournament-legal cards with buyback were printed during [[Tempest block]]. One card, <c>Capsize</c>, was later reprinted as a [[Friday Night Magic]] promo in 2003. Several years later, a number of cards with buyback were printed in ''[[Time Spiral]]'', along with a [[Timeshifted]] reprint of <c>Whispers of the Muse</c>. | ||
{{CR|Magic 2010|*'''702.25.''' Buyback | {{CR|Magic 2010|*'''702.25.''' Buyback | ||
**'''702.25a''' Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g. | **'''702.25a''' Buyback appears on some instants and sorceries. It represents two [[static ability|static abilities]] that function while the spell is on the [[stack]]. “Buyback [cost]” means “You may pay an additional [cost] as you cast this spell” and “If the buyback cost was paid, put this spell into its owner’s hand instead of into that player’s graveyard as it resolves.” Paying a spell’s buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e–g. | ||
}} | }} | ||
{{rules|text= | {{rules|text= | ||
'''For your reference [CR 601.2b,e-g]''' | '''For your reference [CR 601.2b,e-g]''' | ||
*'''601.2b''' If the spell is modal the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.44), he or she reveals those cards in his or her hand. If the spell has alternative, additional, or other special costs that will be paid as it’s being cast such as buyback, kicker, or convoke costs (see rules 116.8 and 116.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {{X}} in its mana cost; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices. | *'''601.2b''' If the spell is [[modal]] the player announces the mode choice (see rule 700.2). If the player wishes to [[splice]] any cards onto the spell (see rule 702.44), he or she reveals those cards in his or her hand. If the spell has [[Alternative cost|alternative]], additional, or other special costs that will be paid as it’s being cast such as buyback, [[kicker]], or [[convoke]] costs (see rules 116.8 and 116.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {{X}} in its [[mana cost]]; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes [[hybrid mana]] symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. Previously made choices (such as choosing to cast a spell with [[flashback]] from a graveyard or choosing to cast a [[creature]] with [[morph]] face down) may restrict the player’s options when making these choices. | ||
*'''601.2e''' The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {{0}}. It can’t be reduced to less than {{0}}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect. | *'''601.2e''' The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying [[mana]], tapping [[permanent|permanents]], [[sacrifice|sacrificing]] permanents, [[discard|discarding]] cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {{0}}. It can’t be reduced to less than {{0}}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect. | ||
*'''601.2f''' If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid. | *'''601.2f''' If the total cost includes a mana payment, the player then has a chance to activate [[mana ability|mana abilities]] (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid. | ||
*'''601.2g''' The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid. | *'''601.2g''' The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid. | ||
**'''Example:'''<br> You cast <c>Death Bomb</c>, which costs {{3}}{{B}} and has an additional cost of sacrificing a creature. You sacrifice <c>Thunderscape Familiar</c>, whose effect makes your black spells cost {{1}} less to cast. Because a spell’s total cost is “locked in” before payments are actually made, you pay {{2}}{{B}}, not {{3}}{{B}}, even though you’re sacrificing the Familiar. | **'''Example:'''<br> You cast <c>Death Bomb</c>, which costs {{3}}{{B}} and has an additional cost of sacrificing a creature. You sacrifice <c>Thunderscape Familiar</c>, whose effect makes your black spells cost {{1}} less to cast. Because a spell’s total cost is “locked in” before payments are actually made, you pay {{2}}{{B}}, not {{3}}{{B}}, even though you’re sacrificing the Familiar. | ||
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*Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid). | *Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid). | ||
*Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not. | *Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not. | ||
*If a spell with buyback somehow gains [[flashback]] (such as with <c>Snapcaster Mage</c>'s ability), the buyback cost may be paid, but the card will still be exiled as it resolves due to flashback's replacement effect. | |||
==Reminder text== | |||
The current [[reminder text]] for buyback is "You may pay an additional [cost] as you cast this spell. If you do, put this card into your hand as it resolves." | |||
==Examples== | ==Examples== |
Revision as of 03:27, 1 December 2012
Buyback is a static keyword ability that appears on instants and sorceries. It provides an optional additional cost that the player casting the spell with buyback may pay as he or she casts it. If the player does, as the spell finishes resolving, the spell card is put back into its owner's hand rather than into his or her graveyard.
The first tournament-legal cards with buyback were printed during Tempest block. One card, Capsize, was later reprinted as a Friday Night Magic promo in 2003. Several years later, a number of cards with buyback were printed in Time Spiral, along with a Timeshifted reprint of Whispers of the Muse.
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From the ()
Rulings
- Buyback is an additional cost. You choose whether to pay the buyback at the time you play the spell. If you choose to pay the buyback cost, then after the spell's effect happens, the spell will be returned to your hand instead of being put into your graveyard.
- Buyback returns the spell to your hand only if the spell resolves. If the spell is countered, it goes to the graveyard as normal.
- If you control a spell you don't own whose buyback cost was paid, that spell is put into its owner's graveyard as normal as it resolves. The card wouldn't be put into your graveyard, so buyback's replacement effect has nothing to replace.
- If you control a copy of a spell whose buyback cost was paid, the copy will be put into your hand as it resolves, then it will cease to exist.
- Whether the spell is returned to your hand depends on whether the choice to pay buyback was made, not on the actual payment of buyback (in the unusual cases where cost-reduction effects mean the buyback cost isn't actually paid).
- Buyback costs don't count toward a spell's mana cost or converted mana cost, whether they're paid or not.
- If a spell with buyback somehow gains flashback (such as with Snapcaster Mage's ability), the buyback cost may be paid, but the card will still be exiled as it resolves due to flashback's replacement effect.
Reminder text
The current reminder text for buyback is "You may pay an additional [cost] as you cast this spell. If you do, put this card into your hand as it resolves."
Examples
Color percentages
There is a total of 39 cards that involve buyback, which divide by color as such:
- Black = 23 %
- Blue = 23 %
- White = 21 %
- Red = 18 %
- Green = 13 %
- Artifact = 2 %