Modular: Difference between revisions
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**'''502.35b''' If a creature has multiple instances of modular, each one works separately. | **'''502.35b''' If a creature has multiple instances of modular, each one works separately. | ||
}} | }} | ||
==Example== | |||
{{examples|text='' | |||
<c>Arcbound Bruiser</c><br> | |||
Artifact Creature<br> | |||
0/0<br> | |||
Modular 3 ''(This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)''}} | |||
==Rulings== | ==Rulings== |
Revision as of 15:41, 18 November 2007
Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard. Modular appeared in the Darksteel and Fifth Dawn sets.
From the ()
Example
Rulings
- If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
- For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
- For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
- When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
Reminder text
The latest reminder text for modular reads "This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature."