Comprehensive Rules: Difference between revisions

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The '''Comprehensive Rules''' are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from [[Banding]] to the layering of continuous effects is described and explained. As [[Wizards of the Coast]] warns, this is not for the faint of heart.
The '''Comprehensive Rules''' are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from [[Banding]] to the layering of continuous effects is described and explained. As [[Wizards of the Coast]] warns, this is not for the faint of heart. While ''all'' the rules for Magic are in the Comprehensive Rules, they're not meant for everyday use; rather, for specific cases during competitive games. In most ordinary situations, the basic rulebook is sufficient.


When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains [[Mana|Mana Abilities]] and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:
When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains [[Mana|Mana Abilities]] and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:
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*A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.</blockquote>
*A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.</blockquote>


The Comprehensive Rules are available from [http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules Wizards of the Coast] in TXT, DOC, Rich Text and PDF formats, and are 186 pages. They are current as of '''February 4, 2011'''.
The Comprehensive Rules are available from [http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules Wizards of the Coast] in TXT, DOC, Rich Text and PDF formats, and are 186 pages. They are current as of '''July 15, 2011'''.
 
Rules are numbered, and many are divided into subrules. Subrules skip the lower-case letters 'l' and 'o', to avoid confusion with the numbers '1' and '0'. So, for example, 704.5k is followed by 704.5m, then 704.5n and 704.5p.


{{rules
{{rules
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**100. [[General rules|General]]
**100. [[General rules|General]]
**101. The [[Magic Golden Rules]]
**101. The [[Magic Golden Rules]]
**102. Players
**102. [[Player]]s
**103. [[Starting the game|Starting the Game]]
**103. [[Starting the game|Starting the Game]]
**104. [[Winning and losing|Winning and Losing]]
**104. [[Winning and losing|Ending the Game]]
**105. Colors
**105. [[Colors (rules)|Colors]]
**106. [[Mana]]
**106. [[Mana]]
**107. [[Numbers and symbols|Numbers and Symbols]]
**107. [[Numbers and symbols|Numbers and Symbols]]
**108. Cards
**108. [[Cards]]
**109. Objects
**109. [[Objects]]
**110. [[Permanents]]
**110. [[Permanent]]s
**111. [[Spell|Spells]]
**111. [[Spell|Spells]]
**112. Abilities
**112. [[Ability|Abilities]]
**113. Emblems
**113. [[Emblems]]
**114. Targets
**114. [[Targets]]
**115. Special Actions
**115. [[Special Actions]]
**116. Timing and Priority
**116. [[Timing and Priority]]
**117. Costs
**117. [[Costs]]
**118. [[Life]]
**118. [[Life]]
**119. Damage
**119. [[Damage]]
**120. Drawing a Card
**120. [[Drawing a Card]]
**121. Counters
**121. [[Counter]]s


*2. '''Parts of a Card'''
*2. '''Parts of a Card'''
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*3. '''Card Types'''
*3. '''Card Types'''
**300. General
**300. [[General (Card Types)|General]]
**301. Artifacts
**301. [[Artifact]]s
**302. Creatures
**302. [[Creature]]s
**303. Enchantments
**303. [[Enchantment]]s
**304. Instants
**304. [[Instant]]s
**305. Lands
**305. [[Land]]s
**306. Planeswalkers
**306. [[Planeswalker]]s
**307. Sorceries
**307. [[Sorcerie]]s
**308. [[Tribal]]s
**308. [[Tribal]]s
**309. Planes
**309. [[Plane]]s
**310. Vanguards
**310. [[Vanguard]]s
**311. Schemes
**311. [[Scheme]]s


*4. '''Zones'''
*4. '''Zones'''
**400. General
**400. [[General (Zones)|General]]
**401. Library
**401. [[Library]]
**402. Hand
**402. [[Hand]]
**403. Battlefield
**403. [[Battlefield]]
**404. Graveyard
**404. [[Graveyard]]
**405. Stack
**405. [[Stack]]
**406. Exile
**406. [[Exile]]
**407. Ante
**407. [[Ante]]
**408. Command
**408. [[Command]]


*5. '''[[Turn structure|Turn Structure]]'''
*5. '''Turn Structure'''
**500. [[Turn structure|General]]
**500. [[Turn structure|General]]
**501. [[Beginning Phase]]
**501. [[Beginning Phase]]
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**510. [[Combat Damage Step]]
**510. [[Combat Damage Step]]
**511. [[End of Combat Step]]
**511. [[End of Combat Step]]
**512. [[End Phase]]
**512. [[End Phase|Ending Phase]]
**513. [[End of turn step|End Step]]
**513. [[End of turn step|End Step]]
**514. [[Cleanup step|Cleanup Step]]
**514. [[Cleanup step|Cleanup Step]]


*6. '''Spells, Abilities, and Effects'''
*6. '''Spells, Abilities, and Effects'''
**600. General
**600. [[General (Effects)|General]]
**601. Casting Spells
**601. [[Casting Spells]]
**602. Activating [[Activated ability|Activating Activated Abilities]]
**602. [[Activated ability|Activating Activated Abilities]]
**603. Handling [[Triggered ability|Handling Triggered Abilities]]
**603. [[Triggered ability|Handling Triggered Abilities]]
**604. Handling [[Static ability|Handling Static Abilities]]
**604. [[Static ability|Handling Static Abilities]]
**605. [[Mana Abilities]]
**605. [[Mana Abilities]]
**606. Loyalty Abilities
**606. [[Loyalty Ability|Loyalty Abilities]]
**607. Linked Abilities
**607. [[Linked Abilities|Linked Abilities]]
**608. Resolving Spells and Abilities
**608. [[Resolving Spells and Abilities]]
**609. [[Effects]]
**609. [[Effects]]
**610. [[One-Shot Effects]]
**610. [[One-Shot Effects]]
**611. [[Continuous effects|Continuous Effects]]
**611. [[Continuous effects|Continuous Effects]]
**612. Text-Changing Effects
**612. [[Text-Changing Effect]]s
**613. Interaction of Continuous Effects
**613. [[Interaction of Continuous Effects]]
**614. Replacement Effects
**614. [[Replacement Effect]]s
**615. Prevention Effects
**615. [[Prevention Effect]]s
**616. Interaction of Replacement and/or Prevention Effects
**616. [[Interaction of Replacement and/or Prevention Effects]]


*7. '''Additional Rules'''
*7. '''Additional Rules'''
**700. General
**700. [[General (Additional)|General]]
**701. [[Keyword actions|Keyword Actions]]
**701. [[Keyword actions|Keyword Actions]]
**702. [[Keyword|Keyword Abilities]]
**702. [[Keyword|Keyword Abilities]]
**703. Turn-Based Actions
**703. [[Turn-Based Action]]s
**704. State-Based Actions
**704. [[State-Based Action]]s
**705. [[Flipping a coin|Flipping a Coin]]
**705. [[Flipping a coin|Flipping a Coin]]
**706. [[Copying objects|Copying Objects]]
**706. [[Copying objects|Copying Objects]]
**707. Face-Down Spells and Permanents
**707. [[Face-Down Spells and Permanents]]
**708. [[Split cards|Split Cards]]
**708. [[Split cards|Split Cards]]
**709. [[Flip cards|Flip Cards]]
**709. [[Flip cards|Flip Cards]]
**710. Leveler Cards
**710. [[Leveler Card]]s
**711. [[Controlling another player's turn|Controlling Another Player]]
**711. [[Controlling another player's turn|Controlling Another Player]]
**712. [[Ending the turn|Ending the Turn]]
**712. [[Ending the turn|Ending the Turn]]
**713. Subgames
**713. [[Restarting the Game]]
**714. Taking Shortcuts
**714. [[Subgame]]s
**715. Handling Illegal Actions
**715. [[Taking Shortcuts]]
**716. [[Handling Illegal Actions]]


*8. '''Multiplayer Rules'''
*8. '''Multiplayer Rules'''
**800. General
**800. [[General (Multiplayer)|General]]
**801. Limited Range of Influence Option
**801. [[Limited Range|Limited Range of Influence Option]]
**802. Attack Multiple Players Option
**802. [[Attack Multiple Players|Attack Multiple Players Option]]
**803. Attack Left and Attack Right Options
**803. [[Attack Left|Attack Left and Attack Right Options]]
**804. Deploy Creatures Option
**804. [[Deploy Creatures|Deploy Creatures Option]]
**805. Shared Team Turns Option
**805. [[Shared Turns|Shared Team Turns Option]]
**806. Free-for-All Variant
**806. [[Free-for-All|Free-for-All Variant]]
**807. Grand Melee Variant
**807. [[Grand Melee|Grand Melee Variant]]
**808. Team vs. Team Variant
**808. [[Team vs. Team|Team vs. Team Variant]]
**809. Emperor Variant
**809. [[Emperor|Emperor Variant]]
**810. Two-Headed Giant Variant
**810. [[Two-Headed Giant|Two-Headed Giant Variant]]
**811. Alternating Teams Variant
**811. [[Alternating Teams|Alternating Teams Variant]]


*9. '''Casual Rules'''
*9. '''Casual Variants'''
**900. General
**900. [[General (Casual)|General]]
**901. Planar Magic
**901. [[Planechase]]
**902. Vanguard
**902. [[Vanguard]]
**903. EDH
**903. [[Commander]]
**904. Archenemy
**904. [[Archenemy]]
}}
}}
The Comprehensive Rules ends with a [[Glossary]] of terms used in the document and on Magic cards throughout the game.


[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 18:24, 20 September 2011

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart. While all the rules for Magic are in the Comprehensive Rules, they're not meant for everyday use; rather, for specific cases during competitive games. In most ordinary situations, the basic rulebook is sufficient.

When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are 186 pages. They are current as of July 15, 2011.

Rules are numbered, and many are divided into subrules. Subrules skip the lower-case letters 'l' and 'o', to avoid confusion with the numbers '1' and '0'. So, for example, 704.5k is followed by 704.5m, then 704.5n and 704.5p.

From the ()


The Comprehensive Rules ends with a Glossary of terms used in the document and on Magic cards throughout the game.