Comprehensive Rules: Difference between revisions

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**208. [[Loyalty]]
**208. [[Loyalty]]
**209. [[Information below the text box|Information Below the Text Box]]
**209. [[Information below the text box|Information Below the Text Box]]
*3. Card Types
**300. General
**301. Artifacts
**302. Creatures
**303. Enchantments
**304. Instants
**305. Lands
**306. Planeswalkers
**307. Sorceries
**308. Tribals
*4. Zones
**400. General
**401. Library
**402. Hand
**403. Battlefield
**404. Graveyard
**405. Stack
**406. Exile
**407. Ante
*5. Turn Structure
**500. General
**501. Beginning Phase
**502. Untap Step
**503. Upkeep Step
**504. Draw Step
**505. Main Phase
**506. Combat Phase
**507. Beginning of Combat Step
**508. Declare Attackers Step
**509. Declare Blockers Step
**510. Combat Damage Step
**511. End of Combat Step
**512. Ending Phase
**513. End Step
**514. Cleanup Step
*6. Spells, Abilities, and Effects
**600. General
**601. Casting Spells
**602. Activating Activated Abilities
**603. Handling Triggered Abilities
**604. Handling Static Abilities
**605. Mana Abilities
**606. Linked Abilities
**607. Resolving Spells and Abilities
**608. Effects
**609. One-Shot Effects
**610. Continuous Effects
**611. Text-Changing Effects
**612. Interaction of Continuous Effects
**613. Replacement Effects
**614. Prevention Effects
**615. Interaction of Replacement and/or Prevention Effects
*7. Additional Rules
**700. General
**701. Keyword Actions
**702. Keyword Abilities
**703. Turn-Based Actions
**704. State-Based Actions
**705. Flipping a Coin
**706. Copying Objects
**707. Face-Down Spells and Permanents
**708. Split Cards
**709. Flip Cards
**710. Controlling Another Player’s Turn
**711. Ending the Turn
**712. Subgames
**713. Taking Shortcuts
**714. Handling Illegal Actions
*8. Multiplayer Rules
**800. General
**801. Limited Range of Influence Option
**802. Attack Multiple Players Option
**803. Attack Left and Attack Right Options
**804. Deploy Creatures Option
**805. Free-for-All Variant
**806. Two-Headed Giant Variant
**807. Emperor Variant
**808. Grand Melee Variant
**809. Teams Variant


*3. '''[[Turn structure|Turn Structure]]'''
*3. '''[[Turn structure|Turn Structure]]'''

Revision as of 23:12, 28 July 2009

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart.

When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are 146 pages. They are current as of July 1, 2009.

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