Comprehensive Rules: Difference between revisions

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*1. '''Game Concepts'''
*1. '''Game Concepts'''
**100. [[General rules|General]]
**100. [[General rules|General]]
**101. [[The Magic Golden Rules|Magic Golden Rules]]
**101. [[Magic Golden Rules]]
**102. Players
**102. Players
**103. [[Starting the game|Starting the Game]]
**103. [[Starting the game|Starting the Game]]

Revision as of 23:07, 28 July 2009

The Comprehensive Rules are designed to be the end-all, be-all of the Magic rules. In this mighty tome everything from Banding to the layering of continuous effects is described and explained. As Wizards of the Coast warns, this is not for the faint of heart.

When making a reference to a specific rule the clearest way to do it is as follows [CR <rule>]. An example, if someone explains Mana Abilities and ends his or her explanation with [CR 406.1], then he makes a reference to rule 406.1 which states:

CR 406.1

  • A mana ability is either (a) an activated ability that could put mana into a player's mana pool when it resolves or (b) a triggered ability that triggers from a mana ability and could produce additional mana. A mana ability can generate other effects at the same time it produces mana.

The Comprehensive Rules are available from Wizards of the Coast in TXT, DOC, Rich Text and PDF formats, and are 146 pages. They are current as of July 1, 2009.

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