Enchant: Difference between revisions

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==Description==
==Description==
Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[Text box|Rules Box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.
Up until ''[[Ninth Edition]]'' of the Core game, Auras were known as "[[local enchantment]]s". They said "Enchant ([[object]])" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their [[type]], which agonized [[R&D]].<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> Now that the rules are in the actual [[Text box|Rules Box]], Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.


==Rules==
==Rules==

Revision as of 22:21, 6 April 2019

Enchant
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Ninth Edition (keyword)
Last used Evergreen
Reminder Text Enchant [object] (This card can only be attached to an [object].)
Statistics 806 cards
{U}23% {W}21% {B}19% {R}17% {G}16% Multicolor 1%
Scryfall Search
keyword:"Enchant"

Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment subtype.

Description

Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D.[1] Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

Rules

Template:Keyword CR

Examples

Example 1

Holy Strength {W}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.

Example 2

Conquer {3}{R}{R}
Enchantment — Aura
Enchant land
You control enchanted land.

Example 3

Warp Artifact {B}{B}
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Example 4

Power Leak {1}{U}
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Example 5

Animate Dead {1}{B}
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

References

  1. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.

Template:Keywords and abilities