Enchant: Difference between revisions
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==Rules== | ==Rules== | ||
{{CR|Enchant}} | {{CR|Enchant}} | ||
{{CR| | {{CR|glossary|Enchant}} | ||
==Examples== | ==Examples== |
Revision as of 20:30, 4 May 2016
Enchant | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Alpha |
Last used | Evergreen |
Reminder Text | Enchant (object) (This card can only be attached to an (object).) |
Statistics |
806 cards 23% 21% 19% 17% 16% Artifact 0%, Multicolor 1% |
Scryfall Search | |
keyword:"Enchant" |
Enchant is a keyword ability that restricts what an Aura can target and be attached to. Aura is an enchantment subtype.
Description
Up until Ninth Edition of the Core game, Auras were known as "local enchantments". They said "Enchant (object)" - where (object) is what it could enchant - instead of "Enchantment." Thus, local enchantments carried all the rules in their type, which agonized R&D. [1] Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.5. Enchant
- 702.5a Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
- 702.5b For more information about Auras, see rule 303, “Enchantments.”
- 702.5c If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
- 702.5d Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Enchant
- A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”