Enchant: Difference between revisions

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**'''502.45b''' For more information on Auras, see rule 212.4, “Enchantments.”
**'''502.45b''' For more information on Auras, see rule 212.4, “Enchantments.”
**'''502.45c''' If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only permanents or players that match all of its enchant abilities.
**'''502.45c''' If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only permanents or players that match all of its enchant abilities.
**'''502.45d''' Auras with the “enchant player” ability can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents. Rules 212.4d–i apply to an Aura with enchant player in relation to players as they normally would for permanents.
**'''502.45d''' Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
}}
}}



Revision as of 02:27, 6 May 2008

Enchant is a keyword ability that restricts what an Aura can target and be attached to. Up until Ninth Edition of the Core game, Auras were know as "local enchantments". Local enchantments carried all the rules in their type, which agonized R&D. Now that the rules are in the actual Rules Box, Auras can be more diverse and it's easier for beginners to recognize that Auras are enchantments.

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