Haste: Difference between revisions

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*[http://www.youtube.com/watch?v=M5pkeNHUJ5g A Planeswalker's Primer for Magic 2010: Haste]
*[http://www.youtube.com/watch?v=M5pkeNHUJ5g A Planeswalker's Primer for Magic 2010: Haste]
*{{Arcref|454|Fun with haste|Tuesday, November 18, 2003}}
*{{Arcref|454|Fun with haste|Tuesday, November 18, 2003}}
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[[Category:Keywords]]
[[Category:Keywords]]
[[Category:Magic rules]]
[[Category:Magic rules]]

Revision as of 21:55, 4 June 2014

Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the {T} or {Q} symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.

Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primarily in red. There have been some recent exceptions, notably Giant Solifuge and Planar Chaos's green haste-echo creatures.[1]

From the ()


Rulings

  • Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.

Reminder text

The latest reminder text for Haste reads "This creature can attack and {T} as soon as it comes under your control."

Example

Enchantments that grant just haste

target creature

All your creatures

All creatures

Planes card that grant Haste

External links