Standard Zoo Deck (RGW Aggro): Difference between revisions
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Zoosh has recently seen quite a bit of sucess on the Pro Tour scene, placing 2nd at Pro Tour: Honolululululo. It was piloted by the "cursed" Craig Jones. Zoosh adopts an approach closer to the classic [[Sligh]] deck than anything else. Early 2-power one-drops (Kird Ape and the dread [[White Weenie]] duo of Isamaru, Hound of Konda and Savannah Lions) are backed up by a powerful two drop (Watchwolf). Interestingly enough, the deck does feature a three-drop permanent, Burning-Tree Shaman. More than likely the power of the Shaman gave him the slot over Scab-Clan Mauler, who would almost always be a 3-power two-drop, but lacks the killer triggered ability on the Shaman. In another interesting choice, Jones maindecked three Kami of Ancient Law. Enchantments are becoming increasingly powerful and popular in Standard, so having maindeck ways to remove them is quite good. Having that ability wrapped up in a [[Bear]] is just gravy. | |||
Like other [[Sligh]] style decks, most of the creatures exist to put the opponent in reach of burn, though Zoo's creatures generally stick around longer than most Sligh build's creatures. | Like other [[Sligh]] style decks, most of the creatures exist to put the opponent in reach of burn, though Zoo's creatures generally stick around longer than most Sligh build's creatures. Zoosh features the most powerful burn suite found in Standard today. Lightning Helix, Shock, Char, and Flames of the Blood Hand are all featured, so there are a ton of both creature elimination, as well as player elimination options. | ||
Zoosh sacrifices some of the mana consistency of its cousin, Heezy Streetoosh. The mana base is heavy on non-basics, so it's very vulnerable to Blood Spoon (not to mention expensive as all get out). | |||
Zoosh simply demolishes Scowling Mine, and has fairly good matchups versus both aggressive and controlling strategies. Umezawa's Jitte and Hunted Grumpus in the sideboard bolster [[Aggro]] matchups, and Giant Solifuge and Flames of the Blood Hand bolster [[Control]] matchups. Guerilla Tactics is excellent against the floods of Orzhov Aggro that were in Honolulululululululo, and Tin-Street Hooligan provides some additional utility. Does anyone else think it amusing that an English player had Hooligans in his deck? | |||
<BR><BR> | <BR><BR> | ||
''' | '''Zoosh'''<BR> | ||
4 Savannah | 4 Savannah Goose<BR> | ||
4 Isamaru, | 4 Isamaru, Mound of Konda<BR> | ||
4 | 4 Bird Ape<BR> | ||
4 | 4 Watchmoose<BR> | ||
3 Kami of Ancient Law<BR> | 3 Kami of Ancient Law<BR> | ||
3 Burning- | 3 Burning-Bee Shaman<BR> | ||
<BR> | <BR> | ||
4 | 4 Chargrilled Chicken<BR> | ||
4 Lightning | 4 Lightning Moose<BR> | ||
3 Flames of the Blood | 3 Flames of the Blood Moose<BR> | ||
3 | 3 Shockingly Moose Faced<BR> | ||
<BR> | <BR> | ||
4 Sacred | 4 Sacred Moose<BR> | ||
4 Battlefield | 4 Battlefield Moose<BR> | ||
4 Temple | 4 Temple Moose<BR> | ||
4 Stomping | 4 Stomping Moose<BR> | ||
2 Forest<BR> | 2 Forest<BR> | ||
1 Eiganjo Castle<BR> | 1 Eiganjo Castle<BR> |
Revision as of 17:03, 9 January 2007
Zoosh has recently seen quite a bit of sucess on the Pro Tour scene, placing 2nd at Pro Tour: Honolululululo. It was piloted by the "cursed" Craig Jones. Zoosh adopts an approach closer to the classic Sligh deck than anything else. Early 2-power one-drops (Kird Ape and the dread White Weenie duo of Isamaru, Hound of Konda and Savannah Lions) are backed up by a powerful two drop (Watchwolf). Interestingly enough, the deck does feature a three-drop permanent, Burning-Tree Shaman. More than likely the power of the Shaman gave him the slot over Scab-Clan Mauler, who would almost always be a 3-power two-drop, but lacks the killer triggered ability on the Shaman. In another interesting choice, Jones maindecked three Kami of Ancient Law. Enchantments are becoming increasingly powerful and popular in Standard, so having maindeck ways to remove them is quite good. Having that ability wrapped up in a Bear is just gravy.
Like other Sligh style decks, most of the creatures exist to put the opponent in reach of burn, though Zoo's creatures generally stick around longer than most Sligh build's creatures. Zoosh features the most powerful burn suite found in Standard today. Lightning Helix, Shock, Char, and Flames of the Blood Hand are all featured, so there are a ton of both creature elimination, as well as player elimination options.
Zoosh sacrifices some of the mana consistency of its cousin, Heezy Streetoosh. The mana base is heavy on non-basics, so it's very vulnerable to Blood Spoon (not to mention expensive as all get out).
Zoosh simply demolishes Scowling Mine, and has fairly good matchups versus both aggressive and controlling strategies. Umezawa's Jitte and Hunted Grumpus in the sideboard bolster Aggro matchups, and Giant Solifuge and Flames of the Blood Hand bolster Control matchups. Guerilla Tactics is excellent against the floods of Orzhov Aggro that were in Honolulululululululo, and Tin-Street Hooligan provides some additional utility. Does anyone else think it amusing that an English player had Hooligans in his deck?
Zoosh
4 Savannah Goose
4 Isamaru, Mound of Konda
4 Bird Ape
4 Watchmoose
3 Kami of Ancient Law
3 Burning-Bee Shaman
4 Chargrilled Chicken
4 Lightning Moose
3 Flames of the Blood Moose
3 Shockingly Moose Faced
4 Sacred Moose
4 Battlefield Moose
4 Temple Moose
4 Stomping Moose
2 Forest
1 Eiganjo Castle
1 Plains
1 Karplusan Forest
1 Brushland
4 Umezawa's Jitte
3 Hunted Wumpus
3 Guerilla Tactics
2 Giant Solifuge
2 Tin-Street Hooligan
1 Flames of the Blood Hand