The Ring Tempts You: Difference between revisions
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'''The Ring Tempts You''' is a mechanic introduced in ''[[The Lord of the Rings: Tales of Middle-earth]]''. | '''The Ring Tempts You''' is a mechanic introduced in ''[[The Lord of the Rings: Tales of Middle-earth]]''. It can be considered a variant of [[Venture into the dungeon]], though they have no overlap. | ||
==Description== | ==Description== | ||
The Ring Tempts You shows the influence of the One Ring on those who possess it. | The Ring Tempts You shows the influence of the One Ring on those who possess it. As the tempting grows stronger, so does the Ring-Bearer. | ||
Much like [[Venture into the dungeon|venturing]], the phrase "the ring tempts you" activates a command-zone effect. This time, each instance of "tempting" grants an ability to a particular creature, dubbed the "Ring-Bearer". The player may change the Ring-Bearer each instance of tempting. Unlike the [[dungeon]]s, which have single-trigger effects, the temptings create an emblem with up to four abilities, of which each ability specifically affects the Ring-Bearer. | |||
===Being Tempted=== | ===Being Tempted=== |
Revision as of 04:09, 6 May 2023
The Ring Tempts You | |
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Mechanic | |
Introduced | The Lord of the Rings: Tales of Middle-earth |
Last used | The Lord of the Rings: Tales of Middle-earth |
Reminder Text | As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then, your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer. |
Statistics |
4 cards 50% 50% |
Scryfall Search | |
fulloracle:"The Ring Tempts You" |
The Ring Tempts You is a mechanic introduced in The Lord of the Rings: Tales of Middle-earth. It can be considered a variant of Venture into the dungeon, though they have no overlap.
Description
The Ring Tempts You shows the influence of the One Ring on those who possess it. As the tempting grows stronger, so does the Ring-Bearer.
Much like venturing, the phrase "the ring tempts you" activates a command-zone effect. This time, each instance of "tempting" grants an ability to a particular creature, dubbed the "Ring-Bearer". The player may change the Ring-Bearer each instance of tempting. Unlike the dungeons, which have single-trigger effects, the temptings create an emblem with up to four abilities, of which each ability specifically affects the Ring-Bearer.
Being Tempted
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then, your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
The Ring gains the following effects, in order:
- Your Ring-bearer is legendary and can't be blocked by creatures with greater power (invisibility granted by the ring).
- Whenever your Ring-bearer attacks, draw a card, then discard a card (desire to possess the ring).
- Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at the end of combat (death of previous ring-bearers)
- Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life (the lasting effects of the ring).
Rules
Rulings
- The Ring can tempt you even if you don't have a creature.
- The Ring Gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
- Each time the Ring tempts you, you must choose a creature if you control one.
- Each player can have only one emblem named The Ring and only one Ring-bearer at a time.