Energy: Difference between revisions

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| storm_ref = <ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/172017852768/how-parasistic-is-the-energy-mechanic-where-is-it|title=How parasistic is the energy mechanic? Where is it on the storm scale?|date=March 18, 2018}}</ref>
| storm_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/172017852768/how-parasistic-is-the-energy-mechanic-where-is-it|title=How parasistic is the energy mechanic? Where is it on the storm scale?|March 18, 2018}}</ref>
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== History ==
== History ==
[[File:KLD Energy Reserve.png|right|thumb|<c>Energy Reserve</c> marker]]
[[File:KLD Energy Reserve.png|right|thumb|<c>Energy Reserve</c> marker]]
Energy was originally designed for ''[[Mirrodin]]'', but was not printed in that set.<ref name="Ingredients Part 1">{{NewRef|making-magic/kaladesh-ingredients-part-1-2016-09-05|''Kaladesh'' Ingredients, Part 1|[[Mark Rosewater]]|September 5, 2016}}</ref> [[R&D]] tried it again for the [[Esper]] mechanic in ''[[Shards of Alara]]'', but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by [[Mark Rosewater]].<ref name="xfile">{{NewRef|making-magic/x-files-2007-07-23|The X Files|[[Mark Rosewater]]|July 23, 2007}}</ref> Following that mention, many mechanics were speculated to be "Mechanic E", notably including the [[colorless]] mana symbol {{C}}. This occasionally led Mark Rosewater to specifically refute those claims.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/135022282313/is-c-the-old-e-mechanic-that-didnt-make-it|title=Is {C} the old "E" mechanic that didn't make it into Mirrodin?|date=December 11, 2015}}</ref>
Energy was originally designed for ''[[Mirrodin]]'', but was not printed in that set.<ref name="Ingredients Part 1">{{NewRef|making-magic/kaladesh-ingredients-part-1-2016-09-05|''Kaladesh'' Ingredients, Part 1|[[Mark Rosewater]]|September 5, 2016}}</ref> [[R&D]] tried it again for the [[Esper]] mechanic in ''[[Shards of Alara]]'', but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by [[Mark Rosewater]].<ref name="xfile">{{NewRef|making-magic/x-files-2007-07-23|The X Files|[[Mark Rosewater]]|July 23, 2007}}</ref> Following that mention, many mechanics were speculated to be "Mechanic E", notably including the [[colorless]] mana symbol {{C}}. This occasionally led Mark Rosewater to specifically refute those claims.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135022282313/is-c-the-old-e-mechanic-that-didnt-make-it|title=Is {C} the old "E" mechanic that didn't make it into Mirrodin?|December 11, 2015}}</ref>


Mark Rosewater finally confirmed that "Mechanic E" would be in ''[[Kaladesh]]'' a few days before the mechanic was officially revealed.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/149711805163/hang-on-a-sec-did-you-ever-even-say-that-the|title=Hang on a sec, did you ever even say...|date=August 30, 2016}}</ref> It was first previewed on the card <c>Aetherworks Marvel</c> at [[PAX|PAX West]] 2016.<ref>[https://www.twitch.tv/magic/profile Magic Twitch channel] (September 2, 2016). [https://www.twitch.tv/magic/v/87178950 Magic at PAX: Kaladesh Debut].</ref>
Mark Rosewater finally confirmed that "Mechanic E" would be in ''[[Kaladesh]]'' a few days before the mechanic was officially revealed.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149711805163/hang-on-a-sec-did-you-ever-even-say-that-the|title=Hang on a sec, did you ever even say...|August 30, 2016}}</ref> It was first previewed on the card <c>Aetherworks Marvel</c> at [[PAX|PAX West]] 2016.<ref>[https://www.twitch.tv/magic/profile Magic Twitch channel] (September 2, 2016). [https://www.twitch.tv/magic/v/87178950 Magic at PAX: Kaladesh Debut].</ref>


For Kaladesh, [[Development]] built an energy economy to help ensure that any energy expenditure has roughly equal value. In order to create sufficient variety in that economy, both costs and production of energy were doubled relative to the mechanic as produced by the [[design]] team.<ref name="Ingredients Part 1" /> The mechanic has been openly acknowledged as [[parasitic]]. However, [[R&D]] argues that this is less problematic than some previous mechanics, because most energy-using cards serve as both sources and outlets for energy.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/149939543828/i-think-the-reason-energy-feels-parasitic-is|title=Is Energy parasitic?|date=September 04, 2016}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/149984384163/energy-spell-having-a-use-outside-of-energy-either|title=Energy spell having a use outside of energy doesn't make this non-Parasitic. |date=September 5, 2016}}</ref>
For Kaladesh, [[Development]] built an energy economy to help ensure that any energy expenditure has roughly equal value. In order to create sufficient variety in that economy, both costs and production of energy were doubled relative to the mechanic as produced by the [[design]] team.<ref name="Ingredients Part 1" /> The mechanic has been openly acknowledged as [[parasitic]]. However, [[R&D]] argues that this is less problematic than some previous mechanics, because most energy-using cards serve as both sources and outlets for energy.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149939543828/i-think-the-reason-energy-feels-parasitic-is|title=Is Energy parasitic?|September 04, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/149984384163/energy-spell-having-a-use-outside-of-energy-either|title=Energy spell having a use outside of energy doesn't make this non-Parasitic. |September 5, 2016}}</ref>


Another complaint was that Energy was too strong a mechanic, overshadowing other mechanics in [[Standard]]. This was also acknowledged by [[Mark Rosewater]], who remarked that [[R&D]] had missed on the right power level in their first outing with the mechanic, but that it was not a flaw of the mechanic but rather a matter of costing.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/167180970938/ive-seen-many-complaints-over-energy-during-this|title= I've seen many complaints over Energy during this Pro Tour Ixalan.|date=November 05, 2017}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/168870078393/hi-mark-seeing-how-standard-is-now-are-you-still|title=Are you still happy with Kaladesh block? And Energy?|date=December 23, 2017}}</ref>
Another complaint was that Energy was too strong a mechanic, overshadowing other mechanics in [[Standard]]. This was also acknowledged by [[Mark Rosewater]], who remarked that [[R&D]] had missed on the right power level in their first outing with the mechanic, but that it was not a flaw of the mechanic but rather a matter of costing.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167180970938/ive-seen-many-complaints-over-energy-during-this|title= I've seen many complaints over Energy during this Pro Tour Ixalan.|November 05, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/168870078393/hi-mark-seeing-how-standard-is-now-are-you-still|title=Are you still happy with Kaladesh block? And Energy?|December 23, 2017}}</ref>


==Energy symbol==
==Energy symbol==
The energy symbol {{E}} was introduced in ''[[Kaladesh]]'' to represent a cost for energy counters.<ref>{{NewRef|feature/kaladesh-release-notes-2016-09-16|''Kaladesh'' Release Notes|[[Wizards of the Coast]]|September 16, 2016}}</ref> A common player complaint concerns the typesetting of those symbols, which are printed in a single line with even spacing throughout the line. On cards that use many energy counters within a single ability, this makes reading the correct number of symbols difficult. Future printings of the mechanic might use small variations in spacing to alleviate the issue.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/150927333903/i-have-one-minor-complaint-about-kaladesh-its|title=I have one minor complaint about kaladesh...|date=September 5, 2016}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/160879365148/re-energy-costs-template-could-high-mana|title=Re: Energy costs template.|date=May 20, 2017}}</ref>
The energy symbol {{E}} was introduced in ''[[Kaladesh]]'' to represent a cost for energy counters.<ref>{{NewRef|feature/kaladesh-release-notes-2016-09-16|''Kaladesh'' Release Notes|[[Wizards of the Coast]]|September 16, 2016}}</ref> A common player complaint concerns the typesetting of those symbols, which are printed in a single line with even spacing throughout the line. On cards that use many energy counters within a single ability, this makes reading the correct number of symbols difficult. Future printings of the mechanic might use small variations in spacing to alleviate the issue.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/150927333903/i-have-one-minor-complaint-about-kaladesh-its|title=I have one minor complaint about kaladesh...|September 5, 2016}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/160879365148/re-energy-costs-template-could-high-mana|title=Re: Energy costs template.|May 20, 2017}}</ref>


{{CR|107.14}}
{{CR|107.14}}

Revision as of 23:32, 31 March 2019

Energy
[[File:{{#setmainimage:E.svg}}|70x70px]]
Mechanic
Introduced Kaladesh
Last used Aether Revolt
Storm Scale 6[1]
Scryfall Search
fulloracle:"Energy"

Energy is a resource and mechanic that was introduced in Kaladesh[2][3] and expanded on in Aether Revolt.[4][5][6] The mechanic enables the production of energy counters, which may be used to pay the costs of activated and triggered abilities.

Energy counters

An energy counter is a counter that, unlike most other counters, is placed on players rather than objects.

Most cards that grant energy counters also provide a way to spend them. However, because they are placed on the player rather than a specific object, energy counters from one card can be saved up and spent on abilities of other cards. Energy counters don't go away as phases or steps end, or as the turn ends, and no cards remove energy counters from other players. They can only be removed when the player chooses to spend them.

Flavor

Energy counters represent aether, a magical energy that is found throughout the Multiverse. While it is present throughout the Blind Eternities and touches all planes to some extent, on Kaladesh, it is an integral part of the ecosystem.

Examples

Example

Architect of the Untamed {2}{G}
Creature — Elf Artificer Druid
2/3
Whenever a land enters the battlefield under your control, you get {E} (an energy counter).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

History

Energy Reserve marker

Energy was originally designed for Mirrodin, but was not printed in that set.[7] R&D tried it again for the Esper mechanic in Shards of Alara, but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by Mark Rosewater.[8] Following that mention, many mechanics were speculated to be "Mechanic E", notably including the colorless mana symbol {C}. This occasionally led Mark Rosewater to specifically refute those claims.[9]

Mark Rosewater finally confirmed that "Mechanic E" would be in Kaladesh a few days before the mechanic was officially revealed.[10] It was first previewed on the card Aetherworks Marvel at PAX West 2016.[11]

For Kaladesh, Development built an energy economy to help ensure that any energy expenditure has roughly equal value. In order to create sufficient variety in that economy, both costs and production of energy were doubled relative to the mechanic as produced by the design team.[7] The mechanic has been openly acknowledged as parasitic. However, R&D argues that this is less problematic than some previous mechanics, because most energy-using cards serve as both sources and outlets for energy.[12][13]

Another complaint was that Energy was too strong a mechanic, overshadowing other mechanics in Standard. This was also acknowledged by Mark Rosewater, who remarked that R&D had missed on the right power level in their first outing with the mechanic, but that it was not a flaw of the mechanic but rather a matter of costing.[14][15]

Energy symbol

The energy symbol {E} was introduced in Kaladesh to represent a cost for energy counters.[16] A common player complaint concerns the typesetting of those symbols, which are printed in a single line with even spacing throughout the line. On cards that use many energy counters within a single ability, this makes reading the correct number of symbols difficult. Future printings of the mechanic might use small variations in spacing to alleviate the issue.[17][18]

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 107.14. The energy symbol is {E}. It represents one energy counter. To pay {E}, a player removes one energy counter from themselves.

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Energy Symbol
The energy symbol {E} represents one energy counter. To pay {E}, a player removes one energy counter from themselves.

References