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'''Double agenda''' is a [[keyword]] found on one [[Conspiracy (card type)|Conspiracy card]] in the [[multiplayer]] ''[[Conspiracy: Take the Crown]]'' [[set]]. Double agenda expands on [[hidden agenda]].<ref>{{NewRef|feature/conspiracy-take-crown-mechanics-2016-08-15|''Conspiracy: Take the Crown'' Mechanics|[[Matt Tabak]]|August 15, 2016}}</ref>
'''Double agenda''' is a [[keyword]] found on one [[Conspiracy (card type)|Conspiracy card]] in the [[multiplayer]] ''[[Conspiracy: Take the Crown]]'' [[set]] (<c>Summoner's Bond</c>). Double agenda expands on [[hidden agenda]].<ref>{{NewRef|feature/conspiracy-take-crown-mechanics-2016-08-15|''Conspiracy: Take the Crown'' Mechanics|[[Matt Tabak]]|August 15, 2016}}</ref><ref>{{NewRef|feature/conspiracy-take-crown-release-notes-2016-08-22|''Conspiracy: Take the Crown'' Release Notes|[[Wizards of the Coast]]|August 22, 2016}}</ref>


==Description==
==Description==
These conspiracies have you secretly name two [[card]]s before the [[game]] begins. Any time you have [[priority]] during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.
This conspiracie has you secretly name two [[card]]s before the [[game]] begins. Any time you have [[priority]] during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.


==Rules==
==Rules==

Revision as of 16:02, 22 August 2016

Double Agenda
Keyword Ability
Type Static
Introduced Conspiracy: Take the Crown
Last used Conspiracy: Take the Crown
Reminder Text Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)
Scryfall Search
keyword:"Double Agenda"

Double agenda is a keyword found on one Conspiracy card in the multiplayer Conspiracy: Take the Crown set (Summoner's Bond). Double agenda expands on hidden agenda.[1][2]

Description

This conspiracie has you secretly name two cards before the game begins. Any time you have priority during the game, you can turn the conspiracy face up and reveal the chosen name and what bonus the conspiracy gives cards with that name.

Rules

Template:Keyword CR

Rulings

  • You name the cards as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
  • There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
  • You must name a Magic card. Notably, you can’t name a token (except in the unusual case that a token’s name matches the name of a card, such as Illusion).
  • If you play multiple games after the draft, you can name a different card in each new game.
  • As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn’t use the stack and can’t be responded to. Once face up, the conspiracy’s abilities will affect the game.
  • At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

Example

References

Template:Keywords and abilities