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'''Biting''', also called '''one-sided fight''', is the [[slang]] name for a [[creature]] mechanic (Target creature deals damage equal to its power to another target creature.).<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/185815973623/does-r-d-have-a-name-for-the-ability-where-your|title=Does R+D have a name for the ability where your creature deals damage to another creature but the other creature doesn't deal damage back?|June 24, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/186008129263/does-rd-have-a-preference-for-fighting-vs-biting|title=Does R&D have a preference for Fighting vs Biting?|July 2, 2019}}</ref><ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>  
'''Biting''', also called '''one-sided fight''' or '''punch''' (from sucker punch), is the [[slang]] name for a [[creature]] mechanic functionally defined as "Target creature deals damage equal to its power to another target creature".<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/185815973623/does-r-d-have-a-name-for-the-ability-where-your|title=Does R+D have a name for the ability where your creature deals damage to another creature but the other creature doesn't deal damage back?|June 24, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/186008129263/does-rd-have-a-preference-for-fighting-vs-biting|title=Does R&D have a preference for Fighting vs Biting?|July 2, 2019}}</ref><ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>  


==Description==
==Description==
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===History===
===History===
Early uses of the mechanic were in the Laccolith mechanic, which was closer to a super-[[first strike]] ability than a removal effect. It also turned up in white through <c>Sinstriker's Will</c> and <c>Spirit Flare</c> as an extension of white's ability to affect combat. A later use of the mechanic resulted in <c>Fling</c> without sacrificing (<c>Soul's Fire</c>), before being limited to creatures in <c>Fall of the Hammer</c> and <c>Tail Slash</c>. Green's access to this was initially limited to anti-flying effects like <c>Jagged-Scar Archers</c> or <c>Wing Puncture</c>. During ''[[Oath of the Gatewatch]]'' design, [[R&D]] experimented with one-sided fighting in [[green]],<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136908026068/nissas-judgment-is-green-but-it-doesnt-let-the|title=Nissa's Judgment is green, but it doesn't let the targeted creature fight back?|January 08, 2016}}</ref> especially seeing as red "with all its direct damage, doesn't really need one-sided fight".<ref>{{DailyRef|making-magic/gatewatch-me-work-part-2-2016-01-18|Gatewatch Me Work, Part 2|[[Mark Rosewater]]|January 11, 2016}}</ref> The first instance of the color change was <c>Nissa's Judgment</c>, but the most elegant form was <c>Rabid Bite</c> printed in ''[[Shadows over Innistrad]]'', which gave the mechanic its colloquial name.
Early uses of the mechanic were in the Laccolith mechanic, which was closer to a super-[[first strike]] ability than a removal effect. It also turned up in white through <c>Sinstriker's Will</c> and <c>Spirit Flare</c> as an extension of white's ability to affect combat. A later use of the mechanic resulted in <c>Fling</c> without sacrificing (<c>Soul's Fire</c>), before being limited to creatures in <c>Fall of the Hammer</c> and <c>Tail Slash</c>. Green's access to this was initially limited to anti-flying effects like <c>Jagged-Scar Archers</c> or <c>Wing Puncture</c>. During ''[[Oath of the Gatewatch]]'' design, [[R&D]] experimented with one-sided fighting in [[green]],<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136908026068/nissas-judgment-is-green-but-it-doesnt-let-the|title=Nissa's Judgment is green, but it doesn't let the targeted creature fight back?|January 08, 2016}}</ref> especially seeing as red "with all its direct damage, doesn't really need one-sided fight".<ref>{{DailyRef|making-magic/gatewatch-me-work-part-2-2016-01-18|Gatewatch Me Work, Part 2|[[Mark Rosewater]]|January 11, 2016}}</ref> The first instance of the color change was <c>Nissa's Judgment</c>, but the most elegant form was <c>Rabid Bite</c> printed in ''[[Shadows over Innistrad]]'', which gave the mechanic its semi-official name.


A variant was printed in ''[[Ikoria: Lair of Behemoths]]'' with <c>Charge of the Forever-Beast</c>, which deals damage equal to a revealed card’s power.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/614623175794360320/since-you-talked-about-glademuse-could-you-talk|title=Does green really need it's mechanical space expanded?|April 06, 2020}}</ref> It also could target planeswalkers - while previously done with red cards (<c>Domri's Ambush</c>) and the Mythic <c>Vivien, Arkbow Ranger</c>, <c>Master's Rebuke</c> shows that it can be accessed at common.
A variant was printed in ''[[Ikoria: Lair of Behemoths]]'' with <c>Charge of the Forever-Beast</c>, which deals damage equal to a revealed card’s power.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/614623175794360320/since-you-talked-about-glademuse-could-you-talk|title=Does green really need it's mechanical space expanded?|April 06, 2020}}</ref> It also could target planeswalkers - while previously done with red cards (<c>Domri's Ambush</c>) and the Mythic <c>Vivien, Arkbow Ranger</c>, <c>Master's Rebuke</c> shows that it can be accessed at common.  


{{Card|Monstrous Onslaught}}, {{Card|Bouncer's Beatdown}} and <c>Charge of the Forever-Beast</c> are notable in that the spell deals the damage, each due to different conditions: greatest power controlled upon cast, greatest power controlled upon resolution, and power of creature revealed from hand. None of these target the caster's creatures, further limiting exposure to counter-removal.
{{Card|Monstrous Onslaught}}, {{Card|Bouncer's Beatdown}} and <c>Charge of the Forever-Beast</c> are notable in that the spell deals the damage, each due to different conditions: greatest power controlled upon cast, greatest power controlled upon resolution, and power of creature revealed from hand. None of these target the caster's creatures, further limiting exposure to counter-removal.

Revision as of 23:20, 11 May 2022

Biting, also called one-sided fight or punch (from sucker punch), is the slang name for a creature mechanic functionally defined as "Target creature deals damage equal to its power to another target creature".[1][2][3]

Description

A target creature you control deals damage equal to its power to target creature you don't control. Biting is similar to fight but the removal comes with less risk.[4][5] As a general rule, either one or the other will be printed at common in green as its typical removal spell, but fighting has a wider design space.

History

Early uses of the mechanic were in the Laccolith mechanic, which was closer to a super-first strike ability than a removal effect. It also turned up in white through Sinstriker's Will and Spirit Flare as an extension of white's ability to affect combat. A later use of the mechanic resulted in Fling without sacrificing (Soul's Fire), before being limited to creatures in Fall of the Hammer and Tail Slash. Green's access to this was initially limited to anti-flying effects like Jagged-Scar Archers or Wing Puncture. During Oath of the Gatewatch design, R&D experimented with one-sided fighting in green,[6] especially seeing as red "with all its direct damage, doesn't really need one-sided fight".[7] The first instance of the color change was Nissa's Judgment, but the most elegant form was Rabid Bite printed in Shadows over Innistrad, which gave the mechanic its semi-official name.

A variant was printed in Ikoria: Lair of Behemoths with Charge of the Forever-Beast, which deals damage equal to a revealed card’s power.[8] It also could target planeswalkers - while previously done with red cards (Domri's Ambush) and the Mythic Vivien, Arkbow Ranger, Master's Rebuke shows that it can be accessed at common.

Monstrous Onslaught, Bouncer's Beatdown and Charge of the Forever-Beast are notable in that the spell deals the damage, each due to different conditions: greatest power controlled upon cast, greatest power controlled upon resolution, and power of creature revealed from hand. None of these target the caster's creatures, further limiting exposure to counter-removal.

List of Bite-effects

White {W}

Black {B}

Red {R}

Green {G}

Multicolored {M}

Colorless {C}

References