User:Yandere-sliver/sandbox: Difference between revisions
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{{ | {{Test|glossary|Mana}} | ||
;Mana | ;Mana | ||
:The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, "Mana," rule 107.4, and rule 202, "Mana Cost and Color." | :The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, "Mana," rule 107.4, and rule 202, "Mana Cost and Color." | ||
{{ | {{Test|glossary|Generic Mana}} | ||
Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4. | Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4. | ||
{{ | {{Test|glossary|Object}} | ||
;Object | ;Object | ||
:An ability on the stack, a card, a copy of a card, a token, a spell, or a permanent. See rule 109, "Objects." | :An ability on the stack, a card, a copy of a card, a token, a spell, or a permanent. See rule 109, "Objects." | ||
{{ | {{Test|glossary|Damage}} | ||
;Damage | ;Damage | ||
:Objects can deal "damage" to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 119, "Damage." | :Objects can deal "damage" to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 119, "Damage." | ||
{{ | {{Test|glossary|Combat Damage}} |
Revision as of 18:22, 27 April 2019
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Mana
- The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, “Mana,” rule 107.4, and rule 202, “Mana Cost and Color.”
- Mana
- The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, "Mana," rule 107.4, and rule 202, "Mana Cost and Color."
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Generic Mana
- Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.
Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Object
- An ability on the stack, a card, a copy of a card, an emblem, a token, a spell, or a permanent. See rule 109, “Objects.”
- Object
- An ability on the stack, a card, a copy of a card, a token, a spell, or a permanent. See rule 109, "Objects."
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Damage
- Objects can deal “damage” to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 120, “Damage.”
- Damage
- Objects can deal "damage" to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 119, "Damage."
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Combat Damage
- Damage dealt during the combat damage step by attacking creatures and blocking creatures as a consequence of combat. See rule 510, “Combat Damage Step.”