User:Yandere-sliver/sandbox: Difference between revisions

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{{CR|glossary|Combat Damage}}
{{CR|glossary|Combat Damage}}
{{CR|509.1b}}
{{CR|205.3i}}

Revision as of 11:37, 26 April 2019

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Mana
The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, “Mana,” rule 107.4, and rule 202, “Mana Cost and Color.”
Mana
The primary resource in the game. It is spent to pay costs, usually when casting spells and activating abilities. See rule 106, "Mana," rule 107.4, and rule 202, "Mana Cost and Color."

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Generic Mana
Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.

Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Object
An ability on the stack, a card, a copy of a card, an emblem, a token, a spell, or a permanent. See rule 109, “Objects.”
Object
An ability on the stack, a card, a copy of a card, a token, a spell, or a permanent. See rule 109, "Objects."

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Damage
Objects can deal “damage” to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 120, “Damage.”
Damage
Objects can deal "damage" to creatures, planeswalkers, and players. This is generally detrimental to the object or player that receives that damage. See rule 119, "Damage."

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Combat Damage
Damage dealt during the combat damage step by attacking creatures and blocking creatures as a consequence of combat. See rule 510, “Combat Damage Step.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 509.1b The defending player checks each creature they control to see whether it’s affected by any restrictions (effects that say a creature can’t block, or that it can’t block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal.
    A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn’t affect that block. Different evasion abilities are cumulative.

    Example: An attacking creature with flying and shadow can’t be blocked by a creature with flying but without shadow.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Cave, Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant, Sphere, Swamp, Tower, and Urza’s. Of that list, Forest, Island, Mountain, Plains, and Swamp are the basic land types. See rule 305.6.