Magic Origins/Clash pack: Difference between revisions

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==Armed==
==Armed==
Armed is an [[Aggro deck|aggressive]] [[white]]-[[green]] deck based around the [[renown]] mechanic.
{{Cquote|Creatures with the ''[[renown]]'' mechanic from ''[[Magic Origins]]'' set are the foundation of this [[white]]-[[green]] deck. The first time a creature deals with renown deals combat damage to a player, it gets one or more +1/+1 counters that boost the creature permanently. An unrelenting assault will develop your creatures into an impressive army, leaving your opponent with no choice but to admit defeat.
Your first mission is to ensure that each of your creatures with renown gets through your opponent’s defenses. Spells like <c>Mighty Leap</c> and <c>Feat of Resistance</c> can help your creatures [[evasion ability|evade]] potential blockers. Don’t hesitate to use potent cards like <c>Pacifism</c> and <c>Valorous Stance</c> early in the game to clear a path for your attackers. If all goes well, the game will end before your opponent can cast more tempting targets!
Remember to attack first and then cast your creatures during your second [[main phase]]. You really want to keep your opponent guessing about what you might do with your mana during combat. Often you’ll be able to entice your opponent to block a not-yet-reonowned creature, allowing you to cast an [[instant]] like <c>Dromoka’s Command</c> to turn the tables.}}
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The rares in this deck are <c>Honored Hierarch</c>, <c>Outland Colossus</c>, <c>Kytheon's Irregulars</c>, <c>Dromoka's Command</c>, <c>Collected Company</c> and <c>Windswept Heath</c>.
The [[rares]] in this deck are <c>Honored Hierarch</c>, <c>Outland Colossus</c>, <c>Kytheon's Irregulars</c>, <c>Dromoka's Command</c>, <c>Collected Company</c> and <c>Windswept Heath</c>.


The [[alternate art]] [[foil]]s in this deck are <c>Honored Hierarch</c>, <c>Valorous Stance</c> and <c>Seeker of the Way</c>.
The [[alternate art]] [[foil]]s in this deck are <c>Honored Hierarch</c>, <c>Valorous Stance</c> and <c>Seeker of the Way</c>.

Revision as of 09:45, 19 May 2017

Magic Origins comes with a clash pack which contains two ready-to-play decks, (one {W}{G} and one {W}{B}{G}). [1] These may be combined into a stronger deck.

Armed

Armed is an aggressive white-green deck based around the renown mechanic.

“  Creatures with the renown mechanic from Magic Origins set are the foundation of this white-green deck. The first time a creature deals with renown deals combat damage to a player, it gets one or more +1/+1 counters that boost the creature permanently. An unrelenting assault will develop your creatures into an impressive army, leaving your opponent with no choice but to admit defeat.

Your first mission is to ensure that each of your creatures with renown gets through your opponent’s defenses. Spells like Mighty Leap and Feat of Resistance can help your creatures evade potential blockers. Don’t hesitate to use potent cards like Pacifism and Valorous Stance early in the game to clear a path for your attackers. If all goes well, the game will end before your opponent can cast more tempting targets!

Remember to attack first and then cast your creatures during your second main phase. You really want to keep your opponent guessing about what you might do with your mana during combat. Often you’ll be able to entice your opponent to block a not-yet-reonowned creature, allowing you to cast an instant like Dromoka’s Command to turn the tables.

 ”

The rares in this deck are Honored Hierarch, Outland Colossus, Kytheon's Irregulars, Dromoka's Command, Collected Company and Windswept Heath.

The alternate art foils in this deck are Honored Hierarch, Valorous Stance and Seeker of the Way.

Dangerous

The rares in this deck are Dromoka, the Eternal, Anafenza, Kin-Tree Spirit, Avatar of the Resolute, Siege Rhino, Abzan Ascendancy and Citadel Siege.

The alternate art foils in this deck are Dromoka, the Eternal, Siege Rhino and Sandsteppe Citadel.

Armed and Dangerous

References