Spell mastery: Difference between revisions

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| stats = 17 cards <br /> {{w}}17.6 % {{u}} 23.5 % {{b}} 23.5 % {{r}} 17.6 % {{g}} 17.6 %
| stats = 17 cards <br /> {{w}}17.6 % {{u}} 23.5 % {{b}} 23.5 % {{r}} 17.6 % {{g}} 17.6 %
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'''Spell mastery''' is an [[ability word]] that gives a card different or additional [[characteristic]]s if its controller has 2 or more [[instant]] or [[sorcery]] [[cards]] in his or her [[graveyard]]. <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> Introduced in ''[[Magic Origins]]'', the mechanic was a vertical set of horizontal cycles of instants and sorceries, plus another common in black and blue.
'''Spell mastery''' is an [[ability word]] that gives a card different or additional [[characteristic]]s if its controller has 2 or more [[instant]] or [[sorcery]] [[cards]] in his or her [[graveyard]]. <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref> Introduced in ''[[Magic Origins]]'', the mechanic featured on a [[vertical cycle]] in each color, plus on another common in black and blue.


Spell Mastery is written as "''Spell mastery'' -- [[static ability]], [[Replacement Effect|self-replacement]], [[activated ability]] and/or [[triggered ability]].
Spell Mastery is written as "''Spell mastery'' -- [[static ability]], [[Replacement Effect|self-replacement]], [[activated ability]] and/or [[triggered ability]].

Revision as of 08:12, 16 June 2017

Spell Mastery
Ability Word
Introduced Magic Origins
Last used Magic Origins
Typical Text Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, ...
Statistics 17 cards
{W}17.6 % {U} 23.5 % {B} 23.5 % {R} 17.6 % {G} 17.6 %
Scryfall Search
keyword:"Spell Mastery"

Spell mastery is an ability word that gives a card different or additional characteristics if its controller has 2 or more instant or sorcery cards in his or her graveyard. [1] Introduced in Magic Origins, the mechanic featured on a vertical cycle in each color, plus on another common in black and blue.

Spell Mastery is written as "Spell mastery -- static ability, self-replacement, activated ability and/or triggered ability.

Rulings

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.

Examples

References

Template:Keywords and abilities