Formidable: Difference between revisions
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| reminder = …, if creatures you control have total power 8 or greater, … | | reminder = …, if creatures you control have total power 8 or greater, … | ||
| stats = 12 cards<br/>{{g}}66 % {{r}}33 % | | stats = 12 cards<br/>{{g}}66 % {{r}}33 % | ||
| storm = 9 | |||
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref> | |||
}} | }} | ||
Revision as of 16:51, 4 May 2016
Formidable | |
---|---|
Ability Word | |
Introduced | Dragons of Tarkir |
Last used | Dragons of Tarkir |
Typical Text | Formidable — …, if creatures you control have total power 8 or greater, … |
Storm Scale | 9[1] |
Statistics |
12 cards 66 % 33 % |
Scryfall Search | |
keyword:"Formidable" |
Formidable is an ability word introduced in Dragons of Tarkir, where it is the signature ability of the red-green Atarka clan. Creatures with formidable all care in some way about controlling creatures with total power 8 or greater. [2] [3]
Rulings
- If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
- Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control.
- Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
Example
References
Template:Clans of Tarkir mechanics Template:Keywords and abilities