Ferocious: Difference between revisions

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==Example==
==Example==
{{examples|text=''
{{examples|<c>Heir of the Wilds</c> {{1}}{{G}}<br/>Creature {{-}} Human Warrior<br/>2/2<br>Deathtouch<br/>''Ferocious'' {{-}} [[triggered ability|Whenever]] Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.}}
*<c>Heir of the Wilds</c> - {{1}}{{G}}<br/>Creature {{-}} Human Warrior<br/>2/2<br>Deathtouch<br/>''Ferocious'' {{-}} [[triggered ability|Whenever]] Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.}}


==See also==
==See also==

Revision as of 18:22, 29 March 2019

Ferocious
Ability Word
Introduced Khans of Tarkir
Last used Fate Reforged
Typical Text Ferocious — …, if you control a creature with power 4 or greater, …
Storm Scale 7[1]
Statistics 19 cards
{G}47% {R}37% {U}16%
Scryfall Search
keyword:"Ferocious"

Ferocious is an ability word introduced in Khans of Tarkir, wherein it is the Temur Frontier clan mechanic.[2] It triggers an advantage for the player if they control a creature with power 4 or greater. The mechanic was also featured in Fate Reforged.[3]

Rulings

  • Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Example

Example

Heir of the Wilds {1}{G}
Creature — Human Warrior
2/2
Deathtouch
FerociousWhenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

See also

References

Template:Keywords and abilities