Ferocious: Difference between revisions
Jump to navigation
Jump to search
>Yandere-sliver m (→top: clean up) |
>Yandere-sliver |
||
Line 15: | Line 15: | ||
==Example== | ==Example== | ||
{{examples| | {{examples|<c>Heir of the Wilds</c> {{1}}{{G}}<br/>Creature {{-}} Human Warrior<br/>2/2<br>Deathtouch<br/>''Ferocious'' {{-}} [[triggered ability|Whenever]] Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.}} | ||
==See also== | ==See also== |
Revision as of 18:22, 29 March 2019
Ferocious | |
---|---|
Ability Word | |
Introduced | Khans of Tarkir |
Last used | Fate Reforged |
Typical Text | Ferocious — …, if you control a creature with power 4 or greater, … |
Storm Scale | 7[1] |
Statistics |
19 cards 47% 37% 16% |
Scryfall Search | |
keyword:"Ferocious" |
Ferocious is an ability word introduced in Khans of Tarkir, wherein it is the Temur Frontier clan mechanic.[2] It triggers an advantage for the player if they control a creature with power 4 or greater. The mechanic was also featured in Fate Reforged.[3]
Rulings
- Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Example
Example
Heir of the Wilds
Creature — Human Warrior
2/2
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
See also
- 5-power matters, a similar theme from Shards of Alara