Ferocious: Difference between revisions
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| reminder = …, if you control a creature with power 4 or greater, … | | reminder = …, if you control a creature with power 4 or greater, … | ||
| stats = 11 cards<br/>{{g}}46 % {{u}}27 % {{r}}27 % | | stats = 11 cards<br/>{{g}}46 % {{u}}27 % {{r}}27 % | ||
| storm = 7 | |||
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref> | |||
}} | }} | ||
Revision as of 16:30, 4 May 2016
Ferocious | |
---|---|
Ability Word | |
Introduced | Khans of Tarkir |
Last used | Fate Reforged |
Typical Text | Ferocious — …, if you control a creature with power 4 or greater, … |
Storm Scale | 7[1] |
Statistics |
11 cards 46 % 27 % 27 % |
Scryfall Search | |
keyword:"Ferocious" |
Ferocious is an ability word introduced in Khans of Tarkir, wherein it is the Temur Frontier clan mechanic. [2]It triggers an advantage for the player if they control a creature with power 4 or greater. The mechanic was also featured in Fate Reforged. [3]
Rulings
- Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.