Ferocious: Difference between revisions

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| reminder = …, if you control a creature with power 4 or greater, …
| reminder = …, if you control a creature with power 4 or greater, …
| stats = 11 cards<br/>{{g}}46 % {{u}}27 % {{r}}27 %
| stats = 11 cards<br/>{{g}}46 % {{u}}27 % {{r}}27 %
| storm = 7
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
}}
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Revision as of 16:30, 4 May 2016

Ferocious
Ability Word
Introduced Khans of Tarkir
Last used Fate Reforged
Typical Text Ferocious — …, if you control a creature with power 4 or greater, …
Storm Scale 7[1]
Statistics 11 cards
{G}46 % {U}27 % {R}27 %
Scryfall Search
keyword:"Ferocious"

Ferocious is an ability word introduced in Khans of Tarkir, wherein it is the Temur Frontier clan mechanic. [2]It triggers an advantage for the player if they control a creature with power 4 or greater. The mechanic was also featured in Fate Reforged. [3]

Rulings

  • Some ferocious abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • Ferocious abilities of instants and sorceries that don't use the word "instead" will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Example

References

Template:Clans of Tarkir mechanics

Template:Keywords and abilities