Prowess: Difference between revisions

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Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref>. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.
Prowess was designed by [[Jonathon Loucks]] during the second [[Great Designer Search]]. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/148030670263/todays-my-birthday-so-may-i-ask-for-trivia-on-my|title=Trivia on my favorite mechanic, prowess?|tumblr-title=Blogatog|date=July 26, 2016}}</ref>. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.


Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that Prowess has more design issues than the average evergreen mechanic.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|tumblr-title=Blogatog|date=October 05, 2017}}</ref>
Prowess is secondary in [[red]] and tertiary in [[white]].<ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref name="Color Pie 2017">{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Mark Rosewater]] has admitted that Prowess has more design issues than the average evergreen mechanic.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/166084435723/mark-prowess-has-only-been-majorly-on-more-than|title=Is Prowess harder to develop than originally concepted?|tumblr-title=Blogatog|date=October 05, 2017}}</ref> Because of this, prowess is in danger of losing its evergreen status.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/174424076108/mark-we-havent-seen-prowess-in-ixalan|title=We haven't seen Prowess in ''Ixalan'', ''Dominaria'', or ''Battlebond''. Is Prowess not being used anymore?|tumblr-title=Blogatog|date=May 30, 2018}}</ref>


==Rules==
==Rules==

Revision as of 05:17, 1 June 2018

Prowess
Keyword Ability
Type Triggered
Introduced Khans of Tarkir
Last used Evergreen
Reminder Text Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Storm Scale 1[1]
Statistics 38 cards
{U}52.6% {R}28.9% {W}13.2% {U/R}5.3%
Scryfall Search
keyword:"Prowess"

Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [2][3] and Fate Reforged. [4] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins.

Description

Prowess was designed by Jonathon Loucks during the second Great Designer Search. [5]. Creatures with the Prowess trigger get +1/+1 until end of turn when a non-creature spell is cast by their controller.

Prowess is secondary in red and tertiary in white.[6][7][8] Mark Rosewater has admitted that Prowess has more design issues than the average evergreen mechanic.[9] Because of this, prowess is in danger of losing its evergreen status.[10]

Rules

Template:Keyword CR

Rulings

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Prowess triggers only once for any spell, even if that spell has multiple types.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.

Examples

References

  1. Template:NewRef
  2. Template:NewRef
  3. Template:NewRef
  4. Template:NewRef
  5. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2016). "". Tumblr.
  6. Template:NewRef
  7. Template:NewRef
  8. Template:NewRef
  9. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (October 05, 2017). "". Tumblr.
  10. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (May 30, 2018). "". Tumblr.

Template:Clans of Tarkir mechanics

Template:Keywords and abilities