Prowess: Difference between revisions

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'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref> and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref> Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller.
'''Prowess''' is a [[keyword ability]] that was introduced as the clan-specific mechanic for the [[Jeskai Way]] in ''[[Khans of Tarkir]]'' <ref>{{NewRef|ld/developmental-prowess-2014-11-07|Developmental Prowess|[[Sam Stoddard]]|November 7, 2014}}</ref> and ''[[Fate Reforged]]''. <ref>{{NewRef|feature/mechanics-fate-reforged-2014-12-29|Mechanics of ''Fate Reforged''|[[Matt Tabak]]|December 29, 2014}}</ref>  
 
==Description==
Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller.


[[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''. It is secondary in [[red]] and tertiary in [[white]]. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref>
[[R&D]]'s need for [[blue]] to get a [[combat]]-relevant keyword that wasn't about [[evasion]] caused Prowess to become [[evergreen]] in ''[[Magic Origins]]''. It is secondary in [[red]] and tertiary in [[white]]. <ref>{{NewRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref> <ref>{{NewRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref>

Revision as of 02:53, 24 September 2015

Prowess
Keyword Ability
Type Triggered
Introduced Khans of Tarkir
Last used Fate Reforged
Reminder Text Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Statistics 22 cards
{U}54.5% {W}22.7% {R}22.7%
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keyword:"Prowess"

Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir [1] and Fate Reforged. [2]

Description

Creatures with Prowess trigger and get +1/+1 until end of turn when a non-creature spell is cast by their controller.

R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused Prowess to become evergreen in Magic Origins. It is secondary in red and tertiary in white. [3] [4]

Rules

Template:CRTemp

Rulings

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • Prowess triggers only once for any spell, even if that spell has multiple types.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.

Examples


References

Template:Clans of Tarkir mechanics