Raid: Difference between revisions
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| reminder = …, if you attacked with a creature this turn, … | | reminder = …, if you attacked with a creature this turn, … | ||
| stats = 11 cards<br/>{{r}}46 % {{w}}27 % {{b}}27 % | | stats = 11 cards<br/>{{r}}46 % {{w}}27 % {{b}}27 % | ||
| storm = 3 | |||
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref> | |||
}} | }} | ||
Revision as of 16:26, 4 May 2016
Raid | |
---|---|
Ability Word | |
Introduced | Khans of Tarkir |
Last used | Khans of Tarkir |
Typical Text | Raid — …, if you attacked with a creature this turn, … |
Storm Scale | 3[1] |
Statistics |
11 cards 46 % 27 % 27 % |
Scryfall Search | |
keyword:"Raid" |
Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic. It gives an advantageous effect if a player has attacked with a creature the same turn.
Rulings
- Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.
Example