Raid: Difference between revisions

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| reminder = …, if you attacked with a creature this turn, …
| reminder = …, if you attacked with a creature this turn, …
| stats = 11 cards<br/>{{r}}46 % {{w}}27 % {{b}}27 %
| stats = 11 cards<br/>{{r}}46 % {{w}}27 % {{b}}27 %
| storm = 3
| storm_ref = <ref>{{NewRef|making-magic/storm-scale-khans-tarkir-block-2016-02-29|Storm Scale: Khans of Tarkir Block|[[Mark Rosewater]]|February 29, 2016}}</ref>
}}
}}



Revision as of 16:26, 4 May 2016

Raid
Ability Word
Introduced Khans of Tarkir
Last used Khans of Tarkir
Typical Text Raid — …, if you attacked with a creature this turn, …
Storm Scale 3[1]
Statistics 11 cards
{R}46 % {W}27 % {B}27 %
Scryfall Search
keyword:"Raid"

Raid is an ability word introduced in Khans of Tarkir, wherein it is the Mardu Horde clan mechanic. It gives an advantageous effect if a player has attacked with a creature the same turn.

Rulings

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn't have to still be in the game or on the battlefield, respectively.

Example


References

Template:Clans of Tarkir mechanics

Template:Keywords and abilities