>Thepoisonx |
>@legacy41915546 |
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| '''The Adventurers''' is a [[green]] and [[red]] [[intro pack]] for ''[[Zendikar]]'', focussing on [[Ally|allies]].
| | #REDIRECT[[Zendikar/Intro packs#The Aventurers]] |
| | | [[Category:Zendikar block theme decks]] |
| {{cquote|"The Adventurers" deck puts you in control of an intrepid party of adventurers who have banded together to explore their hostile and dangerous world. With them at your side, you'll overcome any obstacles your opponents can put in your path.
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| The most important cards in this deck have the creature type Ally. Many Ally creatures have abilities that trigger whenever any Ally (including itself ) enters the battlefield. Some, like <c>Oran-Rief Survivalist</c>, gain +1/+1 counters. Others, like <c>Joraga Bard</c>, give some bonus to all of your Allies that lasts until the turn ends. A few, like <c>Murasa Pyromancer</c>, deal damage to your opponent's creatures. <c>Kazuul Warlord</c> is the leader of the Allies—it gives +1/+1 counters to all Allies you control whenever it or another Ally enters the battlefield.
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| Often your Allies will work together to win the game. Other times you'll need to help them with your spells. Use <c>Lightning Bolt</c> and <c>Fireball</c> to clear your opponents' creatures out of the way, and <c>Beast Hunt</c> to find more Allies to overwhelm your opponent. If that doesn't work, use <c>Act of Treason</c> to take your opponent's best creature for a turn, or <c>Overrun</c> to make your creatures enormous for a turn. Because Overrun gives them [[trample]], you'll be able to deal damage to your opponent even if he or she blocks your creatures!
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| The Zendikar set contains many cards that can help "The Adventurers" deck. The deck's Allies all need each other to truly shine, so the easiest way to improve the deck is to put in more Allies. You could also give your adventuring Allies some quests to go on. <c>Zektar Shrine Expedition</c> gives you a 7/1 creature with [[haste]] and trample, <c>Quest for the Gemblades</c> makes one of your creatures larger, and <c>Beastmaster Ascension</c> gives every creature you control +5/+5!
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| With veteran explorers like these watching your back, your quest for victory can't help but meet with success.
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| <ref>http://www.wizards.com/MagiC/Magazine/Article.aspx?x=mtg/daily/arcana/288</ref>}}
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| [[Image:TheAdventures.jpg|right|250px]] | |
| <d title="The Adventurers">
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| Lands
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| 9 Forest
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| 8 Mountain
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| 1 Terramorphic Expanse
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| Creatures
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| 2 Oran-Rief Survivalist
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| 2 Highland Berserker
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| 1 Stonework Puma
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| 1 Awakener Druid
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| 1 Borderland Ranger
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| 1 Greenweaver Druid
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| 1 Tajuru Archer
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| 1 Joraga Bard
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| 1 Kazuul Warlord
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| 2 Tuktuk Grunts
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| 1 Murasa Pyromancer
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| 1 Turntimber Ranger
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| Instants
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| 2 Giant Growth
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| 2 Lightning Bolt
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| Sorceries
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| 1 Act of Treason
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| 1 Beast Hunt
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| 1 Fireball
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| 1 Overrun
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| </d>
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| The two rares in this intro pack are <c>Turntimber Ranger</c> (foil) and <c>Kazuul Warlord</c>.
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| ==See also==
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| *[[Zendikar block/Preconstructed theme decks]]
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| ==References==
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| {{reflist}}
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| {{Zendikar intro packs}}
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