Playtest: Difference between revisions

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A '''playtest''' is the process by which individual cards, as in card design, or sets of cards, as in decks, are played to test the card or cards for design issues to establish a desired quality.
A '''playtest''' is the process by which individual cards, as in [[card]] [[design]], or sets of cards, as in [[decks]], are played to test the card or cards for design issues to establish a desired quality.
 
Playtest cards have specific card codes, to make them recognisable for playtester. <ref>{{DailyRef|mtg/daily/mm/21|Nuts & Bolts: Card Codes|[[Mark Rosewater]]|January 12, 2009}}</ref>


In the context of deck playtesting, this often involves in testing a given deck against popular decks in a format's [[metagame]] and accordingly modifying the decklist, its main deck and its sideboard, to better deal with those decks.
In the context of deck playtesting, this often involves in testing a given deck against popular decks in a format's [[metagame]] and accordingly modifying the decklist, its main deck and its sideboard, to better deal with those decks.
==References==
{{Reflist}}


[[Category:Magic: The Gathering]]
[[Category:Magic: The Gathering]]

Revision as of 08:32, 23 March 2014

A playtest is the process by which individual cards, as in card design, or sets of cards, as in decks, are played to test the card or cards for design issues to establish a desired quality.

Playtest cards have specific card codes, to make them recognisable for playtester. [1]

In the context of deck playtesting, this often involves in testing a given deck against popular decks in a format's metagame and accordingly modifying the decklist, its main deck and its sideboard, to better deal with those decks.

References

  1. Mark Rosewater (January 12, 2009). "Nuts & Bolts: Card Codes". magicthegathering.com. Wizards of the Coast.