Mirrodin/Theme decks: Difference between revisions
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{{Deck rares|rare-1=Broodstar|rare-last=Lodestone Myr}} | {{Deck rares|rare-1=Broodstar|rare-last=Lodestone Myr}} | ||
== | ==Little Bashers== | ||
'''Little Bashers''' is a [[white]] theme deck with a [[white weenie]] strategy and a focus on [[equipment]]. | |||
{{cquote|The "Little Bashers" deck may look like a typical white weenie deck, but the Mirrodin expansion's Equipment adds a new dimension to this classic deck type. "Little Bashers" gives you plenty of weapons to make your forces more deadly. To win with this deck, you play creatures, arm them to the teeth, and press the attack. Because an Equipment stays in play when the equipped creature is destroyed, your arsenal will grow even if the size of your army stays the same. | |||
One piece of Equipment is especially deadly when you have lots of creatures. Viridian Longbow lets you to tap the equipped creature to deal 1 damage to a target. You can tap the equipped creature, and then pay the Longbow's equip cost to pass it to another untapped creature you control. As long as you have mana to pay the equip cost, you can keep passing the Longbow from creature to creature, tapping each for 1 damage as you go. | |||
Pay special attention to Slith Ascendant. This creature starts out as a tiny 1/1 flier, but it gets a +1/+1 counter each time it deals combat damage to your opponent. Any Equipment that gives a Slith a better chance of getting through in combat is great, but one piece in particular stands out. Fireshrieker gives the equipped creature double strike. If Slith Ascendant wields a Fireshrieker and isn't blocked, it deals its first-strike damage to your opponent and then gets a +1/+1 counter. When normal combat damage is dealt, the Ascendant deals damage again (1 more than before) and gets another +1/+1 counter. Keep the path clear and the damage will add up quickly. | |||
The Mirrodin set has lots of creatures that get bonuses when equipped. Skyhunter Cub gets +1/+1 and flying when equipped, in addition to abilities from the Equipment itself. Even better is Auriok Steelshaper. Not only does this creature reduce all your equip costs by {{1}}, but all your Soldiers and Knights get +1/+1 if the Steelshaper is equipped. Guess what? Most of the creatures in "Little Bashers" are Soldiers or Knights. What a coincidence!<ref>{{Deckpage|mirrodin|2|Mirrodin|Little Bashers}}</ref>}} | |||
[[File:LittleBashers.jpg|right]] | |||
<d title="Little Bashers"> | |||
Lands | |||
22 Plains | |||
Creatures | |||
2 Auriok Bladewarden | |||
1 Auriok Steelshaper | |||
2 Auriok Transfixer | |||
2 Gold Myr | |||
4 Leonin Den-Guard | |||
2 Leonin Skyhunter | |||
1 Loxodon Punisher | |||
2 Myr Adapter | |||
3 Skyhunter Cub | |||
1 Skyhunter Patrol | |||
2 Slith Ascendant | |||
2 Soldier Replica | |||
1 Taj-Nar Swordsmith | |||
Instants | |||
1 Roar of the Kha | |||
2 Altar's Light | |||
Enchantments | |||
2 Arrest | |||
Artifacts | |||
1 Banshee's Blade | |||
2 Bonesplitter | |||
1 Fireshrieker | |||
2 Leonin Scimitar | |||
1 Loxodon Warhammer | |||
1 Viridian Longbow | |||
</d> | |||
{{Deck rares|rare-1=Auriok Steelshaper|rare-last=Loxodon Punisher}} | |||
==DECK== | ==DECK== |
Revision as of 06:10, 18 November 2012
Mirrodin has two monocolored and two bicolored theme decks.
Bait and Bludgeon
Bait and Bludgeon is a blue/black theme deck focusing on affinity and artifacts.
“ | The "Bait & Bludgeon" deck shows your opponents the value of affinity, one of the new Mirrodin mechanics. Cards with affinity for artifacts cost less to play for each artifact you control. Affinity doesn't affect the colored mana required, but with enough artifacts in play, you'll pay close to nothing for your affinity spells.
The cornerstone of the "Bait & Bludgeon" deck is its mana acceleration, which lets you play spells quicker than the usual one land per turn would. Talisman of Dominance, Leaden Myr, and Silver Myr fill this role nicely. With a deck full of affinity spells, the mana acceleration doesn't stop there. Every artifact you get on the table often acts like an extra land regardless of what else it does. The most efficient artifacts to play are the artifact lands. Not only can you tap them for mana, but they also reduce the cost of your affinity spells. Playing lots of mana accelerators is only half the battle. You need to draw lots of cards to take advantage of your cheap affinity spells. Use cards like Serum Tank, Thirst for Knowledge, and Thoughtcast to refill your hand. Don't be afraid to use Æther Spellbomb to draw a card if you need to. While you work up your mana base and refill your hand, buy time on the ground with Steel Wall, a cheap 0/4 blocker. Slow things down by bouncing your opponent's creatures with Æther Spellbomb. If your opponent gets a really big threat out, take it down permanently with Irradiate. With the number of artifacts packed into the "Bait & Bludgeon" deck, Irradiate can take out almost any monster. Once your arsenal of artifacts is on the table, it's time to drop some killer creatures. Fly over your opponent's defenses with Somber Hoverguard. For an even bigger punch, use Nim Shrieker, which gets +1/+0 for each artifact you have in play. Want the best of both worlds? Broodstar has affinity and it gets +1/+1 for each artifact you have. And it flies, too![1] |
” |
The rares in this deck are Broodstar and Lodestone Myr.
Little Bashers
Little Bashers is a white theme deck with a white weenie strategy and a focus on equipment.
“ | The "Little Bashers" deck may look like a typical white weenie deck, but the Mirrodin expansion's Equipment adds a new dimension to this classic deck type. "Little Bashers" gives you plenty of weapons to make your forces more deadly. To win with this deck, you play creatures, arm them to the teeth, and press the attack. Because an Equipment stays in play when the equipped creature is destroyed, your arsenal will grow even if the size of your army stays the same.
One piece of Equipment is especially deadly when you have lots of creatures. Viridian Longbow lets you to tap the equipped creature to deal 1 damage to a target. You can tap the equipped creature, and then pay the Longbow's equip cost to pass it to another untapped creature you control. As long as you have mana to pay the equip cost, you can keep passing the Longbow from creature to creature, tapping each for 1 damage as you go. Pay special attention to Slith Ascendant. This creature starts out as a tiny 1/1 flier, but it gets a +1/+1 counter each time it deals combat damage to your opponent. Any Equipment that gives a Slith a better chance of getting through in combat is great, but one piece in particular stands out. Fireshrieker gives the equipped creature double strike. If Slith Ascendant wields a Fireshrieker and isn't blocked, it deals its first-strike damage to your opponent and then gets a +1/+1 counter. When normal combat damage is dealt, the Ascendant deals damage again (1 more than before) and gets another +1/+1 counter. Keep the path clear and the damage will add up quickly. The Mirrodin set has lots of creatures that get bonuses when equipped. Skyhunter Cub gets +1/+1 and flying when equipped, in addition to abilities from the Equipment itself. Even better is Auriok Steelshaper. Not only does this creature reduce all your equip costs by , but all your Soldiers and Knights get +1/+1 if the Steelshaper is equipped. Guess what? Most of the creatures in "Little Bashers" are Soldiers or Knights. What a coincidence![2] |
” |
The rares in this deck are Auriok Steelshaper and Loxodon Punisher.