Mirrodin/Theme decks: Difference between revisions
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''[[Mirrodin]]'' has two monocolored and two bicolored [[preconstructed theme deck|theme decks]]. | ''[[Mirrodin]]'' has two monocolored and two bicolored [[preconstructed theme deck|theme decks]]. | ||
== | ==Bait and Bludgeon== | ||
'''Bait and Bludgeon''' is a [[blue]]/[[black]] theme deck focusing on [[affinity]] and artifacts. | |||
{{cquote|The "Bait & Bludgeon" deck shows your opponents the value of affinity, one of the new Mirrodin mechanics. Cards with [[affinity]] for artifacts cost {{1}} less to play for each artifact you control. Affinity doesn't affect the colored mana required, but with enough artifacts in play, you'll pay close to nothing for your affinity spells. | |||
The cornerstone of the "Bait & Bludgeon" deck is its mana acceleration, which lets you play spells quicker than the usual one land per turn would. <c>Talisman of Dominance</c>, <c>Leaden Myr</c>, and <c>Silver Myr</c> fill this role nicely. With a deck full of affinity spells, the mana acceleration doesn't stop there. Every artifact you get on the table often acts like an extra land regardless of what else it does. The most efficient artifacts to play are the artifact lands. Not only can you tap them for mana, but they also reduce the cost of your affinity spells. | |||
Playing lots of mana accelerators is only half the battle. You need to draw lots of cards to take advantage of your cheap affinity spells. Use cards like <c>Serum Tank</c>, <c>Thirst for Knowledge</c>, and <c>Thoughtcast</c> to refill your hand. Don't be afraid to use <c>Æther Spellbomb</c> to draw a card if you need to. | |||
While you work up your mana base and refill your hand, buy time on the ground with <c>Steel Wall</c>, a cheap 0/4 blocker. Slow things down by bouncing your opponent's creatures with Æther Spellbomb. If your opponent gets a really big threat out, take it down permanently with <c>Irradiate</c>. With the number of artifacts packed into the "Bait & Bludgeon" deck, Irradiate can take out almost any monster. | |||
Once your arsenal of artifacts is on the table, it's time to drop some killer creatures. Fly over your opponent's defenses with <c>Somber Hoverguard</c>. For an even bigger punch, use <c>Nim Shrieker</c>, which gets +1/+0 for each artifact you have in play. Want the best of both worlds? <c>Broodstar</c> has affinity and it gets +1/+1 for each artifact you have. And it flies, too!<ref>{{Deckpage|mirrodin|1|Mirrodin|Bait and Bludgeon}}</ref>}} | |||
[[File:MRD Bait and Bludgeon.jpg|right]] | |||
<d title="Bait and Bludgeon"> | |||
Lands | |||
11 Island | |||
3 Swamp | |||
4 Seat of the Synod | |||
4 Vault of Whispers | |||
Creatures | |||
2 Bottle Gnomes | |||
1 Broodstar | |||
3 Frogmite | |||
2 Leaden Myr | |||
1 Lodestone Myr | |||
3 Myr Enforcer | |||
2 Myr Retriever | |||
2 Nim Shrieker | |||
2 Silver Myr | |||
2 Somber Hoverguard | |||
2 Steel Wall | |||
Instants | |||
2 Assert Authority | |||
2 Irradiate | |||
2 Thirst for Knowledge | |||
Sorceries | |||
1 Thoughtcast | |||
Artifacts | |||
2 Æther Spellbomb | |||
1 Scale of Chiss-Goria | |||
1 Serum Tank | |||
4 Talisman of Dominance | |||
1 Tooth of Chiss-Goria | |||
</d> | |||
{{Deck rares|rare-1=Broodstar|rare-last=Lodestone Myr}} | |||
==DECK== | ==DECK== | ||
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==External links== | ==External links== | ||
*{{Deckpage|mirrodin|1|Mirrodin|Bait and Bludgeon}} | |||
{{MRD theme decks}} | {{MRD theme decks}} | ||
[[Category:Mirrodin block theme decks| ]] | [[Category:Mirrodin block theme decks| ]] |
Revision as of 06:06, 18 November 2012
Mirrodin has two monocolored and two bicolored theme decks.
Bait and Bludgeon
Bait and Bludgeon is a blue/black theme deck focusing on affinity and artifacts.
“ | The "Bait & Bludgeon" deck shows your opponents the value of affinity, one of the new Mirrodin mechanics. Cards with affinity for artifacts cost less to play for each artifact you control. Affinity doesn't affect the colored mana required, but with enough artifacts in play, you'll pay close to nothing for your affinity spells.
The cornerstone of the "Bait & Bludgeon" deck is its mana acceleration, which lets you play spells quicker than the usual one land per turn would. Talisman of Dominance, Leaden Myr, and Silver Myr fill this role nicely. With a deck full of affinity spells, the mana acceleration doesn't stop there. Every artifact you get on the table often acts like an extra land regardless of what else it does. The most efficient artifacts to play are the artifact lands. Not only can you tap them for mana, but they also reduce the cost of your affinity spells. Playing lots of mana accelerators is only half the battle. You need to draw lots of cards to take advantage of your cheap affinity spells. Use cards like Serum Tank, Thirst for Knowledge, and Thoughtcast to refill your hand. Don't be afraid to use Æther Spellbomb to draw a card if you need to. While you work up your mana base and refill your hand, buy time on the ground with Steel Wall, a cheap 0/4 blocker. Slow things down by bouncing your opponent's creatures with Æther Spellbomb. If your opponent gets a really big threat out, take it down permanently with Irradiate. With the number of artifacts packed into the "Bait & Bludgeon" deck, Irradiate can take out almost any monster. Once your arsenal of artifacts is on the table, it's time to drop some killer creatures. Fly over your opponent's defenses with Somber Hoverguard. For an even bigger punch, use Nim Shrieker, which gets +1/+0 for each artifact you have in play. Want the best of both worlds? Broodstar has affinity and it gets +1/+1 for each artifact you have. And it flies, too![1] |
” |
The rares in this deck are Broodstar and Lodestone Myr.