Group Hug: Difference between revisions
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>@legacy41915546 (Remove extraneous spacing and added an external link link but no (properly formatted) citations. Please use citations, references, etc. to substantiate a page's content or its notability.) |
>@legacy41915546 (Date.) |
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==External links== | ==External links== | ||
*{{MTGref|sf/186|Bear Hug|Adam Styborski}} | *{{MTGref|sf/186|Bear Hug|Adam Styborski|Tuesday, March 13, 2012}} | ||
[[Category:Commander]] | [[Category:Commander]] | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |
Revision as of 15:56, 4 August 2012
Group Hug is a deck archetype for multiplayer games. Often Group Hug decks do not have a way to win on their own. Instead, the goal of the player piloting is to extend the game as long as possible by supporting whatever player is currently behind, and moderating the effects each player can play and resolve.
While Group Hug strategies can appear innocent and far from threatening to begin with, they can quickly draw the ire of other players in the game when those players realize that the goal of the group hug player is to prevent them from winning the game.