Group Hug: Difference between revisions
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'''Group Hug''' is a deck archetype for multiplayer games. Often Group Hug decks do not have a way to win on their own. Instead, the goal of the player piloting is to extend the game as long as possible by supporting whatever player is currently behind, and moderating the effects each player can play and resolve. | '''Group Hug''' is a [[deck]] [[archetype]] for [[multiplayer]] games. Often Group Hug decks do not have a way to [[win]] on their own. Instead, the goal of the [[player]] piloting is to extend the game as long as possible by supporting whatever player is currently behind, and moderating the effects each player can play and resolve. | ||
While Group Hug strategies can appear innocent and far from threatening to begin with, they can quickly draw the ire of other players in the game when those players realize that the goal of the group hug player is to prevent them from winning the game. | While Group Hug strategies can appear innocent and far from threatening to begin with, they can quickly draw the ire of other players in the game when those players realize that the goal of the group hug player is to prevent them from winning the game. |
Revision as of 14:05, 4 August 2012
Group Hug is a deck archetype for multiplayer games. Often Group Hug decks do not have a way to win on their own. Instead, the goal of the player piloting is to extend the game as long as possible by supporting whatever player is currently behind, and moderating the effects each player can play and resolve.
While Group Hug strategies can appear innocent and far from threatening to begin with, they can quickly draw the ire of other players in the game when those players realize that the goal of the group hug player is to prevent them from winning the game.