Tuck: Difference between revisions

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*<c>Bant Charm</c> {{-}} {{G}}{{W}}{{U}} target creature - tri-[[modal]] spell  
*<c>Bant Charm</c> {{-}} {{G}}{{W}}{{U}} target creature - tri-[[modal]] spell  
*<c>Condemn</c> {{-}} {{W}} target attacking creature (its controller gains life equal to its toughness)
*<c>Condemn</c> {{-}} {{W}} target attacking creature (its controller gains life equal to its toughness)
*<c>Ether Well</c> {{-}} {{3}} {{U}} target creature (if it is red, otherwise put on top of its owner's library)
*<c>Ether Well</c> {{-}} {{3}}{{U}} target creature (if it is red, otherwise put on top of its owner's library)
*<c>Forced Landing</c> {{-}} {{1}}{{G}} target creature with flying
*<c>Forced Landing</c> {{-}} {{1}}{{G}} target creature with flying
*<c>Hide (Hide/Seek)</c> {{-}} {{R}}{{W}} target artifact or enchantment
*<c>Hide (Hide/Seek)</c> {{-}} {{R}}{{W}} target artifact or enchantment

Revision as of 13:09, 29 April 2020

Tuck is an informal term used in the game refers to putting cards on the bottom of its owner's library, or shuffle them into owner's library. Tucking is a type of removal effects that move the creature to a generally inaccessible place. Tucked cards can be retrieved by further shuffling (by luck) or tutoring. The keyword action fateseal, which also gives similar effect, was introduced in Future Sight.

Instants

  • Aether Gust{1}{U} target red/green permanent/spell, opponent choices top or bottom
  • Banishing Stroke{5}{W} target artifact, creature, or enchantment - Miracle {W}
  • Bant Charm{G}{W}{U} target creature - tri-modal spell
  • Condemn{W} target attacking creature (its controller gains life equal to its toughness)
  • Ether Well{3}{U} target creature (if it is red, otherwise put on top of its owner's library)
  • Forced Landing{1}{G} target creature with flying
  • Hide (Hide/Seek){R}{W} target artifact or enchantment
  • Hinder{1}{U}{U} counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
  • Mystic Repeal{G} target enchantment
  • Natural Obsolescence{1}{G} target artifact then put that card on the bottom of its owner's library
  • Spell Crumple{1}{U}{U} counter target spell then put that card on the top or bottom of its owner's library instead of into that player's graveyard
  • Unravel the AEther{1}{G} target artifact or enchantment then its owner shuffles it into his or her library

Sorceries

  • Eternal Isolation{1}{W} target creature with power 4 or greater
  • Hallowed Burial{3}{W}{W} each player, all creatures
  • Primal Command{3}{G}{G} when the correct two modes are chosen: target noncreature permanent on top of its owner's library; target player shuffles their library and graveyard.
  • Psychotic Episode{1}{B}{B} target player reveals his or her hand and the top card of his or her library. You choose and tuck a card revealed this way - Madness {1}{B}
  • Ransack{3}{U} look at the top five cards of target player's library, tuck any number of them in any order and the rest on top of the library in any order.
  • Terminus{4}{W}{W} each player, all creatures - Miracle {W}

Planeswalkers

Creatures

  • Brutalizer Exarch{5}{G} 3/3 - when this enters the battlefield, target noncreature permanent - bi-modal spell
  • Conundrum Sphinx{2}{U}{U} 4/4 - each player, named card (penalty for misnaming the card)
  • Coral Fighters{1}{U} 1/1 - whenever this attacks and isn't blocked, look and may tuck the top card of defending player's library
  • Grazing Kelpie{3}{G/U} 2/3 - {G/U}, Sacrifice this: target card from a graveyard - Persist
  • Jötun Grunt{1}{W} 4/4 - Cumulative upkeep - two cards from a single graveyard
  • Junktroller{4} 0/6 - {T}: target card from a graveyard - Defender
  • Mercenary Informer{2}{W} 2/1 - {2}{W}: target nontoken Mercenary
  • Nantuko Tracer{1}{G} 2/1 - when this enters the battlefield, target card from a graveyard
  • Rebel Informer{2}{B} 1/2 - {3}: target nontoken Rebel
  • Vendilion Clique{1}{U}{U} 3/1 - when this enters the battlefield, look at target player's hand, then you may choose a nonland card from it; If you do, that player reveals and tucks the chosen card, then draws a card.
  • Void Stalker{1}{U} 2/1 - {2}{U}, {T}: Void Stalker and target creature on top of their owners' libraries, then both players shuffle their libraries

Enchantments

  • Precognition{4}{U} at the beginning of your upkeep, may look and tuck the top card of target opponent's library
  • Wheel of Sun and Moon{G/W}{G/W} Aura enchant player - if a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and tucked.

Artifacts

  • Proteus Staff{3} - {2}{U}, {T}: target creature. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card; then the player puts that card onto the battlefield and tuck the rest in any order.
  • Reito Lantern{2} - {3}: target card from a graveyard
  • Rishadan Pawnshop{2} - {2}, {T}: shuffle target nontoken permanent you control into its owner's library
  • Teferi's Puzzle Box{4} - at the beginning of each player's draw step, that player tucks the cards in his or her hand in any order, then draws that many cards.
  • Vessel of Endless Rest{3} - when this enters the battlefield, target card from a graveyard