Shortcut: Difference between revisions
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In terms of the Comprehensive Rules, a 'shortcut' represents an informal forgoing of the formalities of some or certain game actions for the sake of ease of avoiding tedium, for example declaring a number for a non-infinite [[loop]] instead of going through the motions of the loop that number of times. | In terms of the Comprehensive Rules, a 'shortcut' represents an informal forgoing of the formalities of some or certain game actions for the sake of ease of avoiding tedium, for example declaring a number for a non-infinite [[loop]] instead of going through the motions of the loop that number of times. | ||
{{ | {{Comprehensive Rules|date=''[[Avacyn Restored]]''|text=*'''716.''' Taking Shortcuts | ||
**'''716.1.''' When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes. | **'''716.1.''' When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes. | ||
***'''716.1a''' The rules for taking shortcuts are largely unformalized. As long as each player in the game understands the intent of each other player, any shortcut system they use is acceptable. | ***'''716.1a''' The rules for taking shortcuts are largely unformalized. As long as each player in the game understands the intent of each other player, any shortcut system they use is acceptable. |
Revision as of 11:52, 4 November 2012
In terms of the Comprehensive Rules, a 'shortcut' represents an informal forgoing of the formalities of some or certain game actions for the sake of ease of avoiding tedium, for example declaring a number for a non-infinite loop instead of going through the motions of the loop that number of times.