Moorland: Difference between revisions
>Sigilbot m (Bot: Adding <!--temp fix-->) |
>Sigilbot m (Bot: Automated text replacement (-\n\<\!\-\-temp fix\-\-\> +)) |
||
Line 9: | Line 9: | ||
The moorland is also the original stomping ground of <card title="Grimgrin">Grimgrin, Corpse-Born</card>, a horrific [[skaab#Innistrad_zombies|skaab]] monstrosity created and set loose by the necro-alchemist [[Geralf]]. Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin. | The moorland is also the original stomping ground of <card title="Grimgrin">Grimgrin, Corpse-Born</card>, a horrific [[skaab#Innistrad_zombies|skaab]] monstrosity created and set loose by the necro-alchemist [[Geralf]]. Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin. | ||
[[Category:Innistrad locations]] | [[Category:Innistrad locations]] |
Revision as of 22:22, 4 June 2014
Moorland, beyond the Nearheath, is a vast parish of Gavony with relatively few human inhabitants.
This has always been a more desolate region, filled with stories of spectral wolves and wandering spirits. There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist.
Some storied and pinturesque manors still existe here, abandoned by their formed owners. The area is rife with geists, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside.
The moorland is also the original stomping ground of Grimgrin, a horrific skaab monstrosity created and set loose by the necro-alchemist Geralf. Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.