The Dark: Difference between revisions
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Development Team = [[Skaff Elias]], [[Jim Lin]], [[Chris Page]], [[Dave Pettey]]| | Development Team = [[Skaff Elias]], [[Jim Lin]], [[Chris Page]], [[Dave Pettey]]| | ||
Release Date = August 1994| | Release Date = August 1994| | ||
Mechanics = Tribal, first mood based theme, graveyard as resource, remove from game | | Mechanics = Tribal, first mood based theme, graveyard as resource, remove from game, [[Poison]] counters | | ||
Keywords = None new | | Keywords = None new | | ||
Size= 119 cards | | Size= 119 cards | | ||
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Next Set = '''''[[Fallen Empires (set)|Fallen Empires]]''''' | | Next Set = '''''[[Fallen Empires (set)|Fallen Empires]]''''' | | ||
}} | }} | ||
'''The Dark''' is the fourth [[Magic]] expansion and was released in 1994. It was sold in eight-card packs. It includes a goblin tribal theme | '''The Dark''' is the fourth [[Magic]] expansion and was released in 1994. It was sold in eight-card packs. It includes a goblin tribal theme, powerful abilities with intense colored mana and upkeep costs, and the return of [[Poison]] counters. | ||
====Design & Development==== | ====Design & Development==== | ||
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====Points of Interest==== | ====Points of Interest==== | ||
Many cards in this set blatantly conflict today's ideas of a [[color pie]]. <c>Apprentice Wizard</c> gives blue mana acceleration. <c>Ashes to Ashes</c> is a black spell capable of not only targeting black creatures but removing them from the game. <c>Erosion</c> is blue land destruction. <c>Fire and Brimstone</c> is white direct damage. <c>Fissure</c> is red targeted destruction. <c>Holy Light</c> is white toughness reduction. <c>Mana Vortex</c> is blue mass land destruction. <c>Merfolk Assassin</c> offers blue repeatable creature destruction. <c>Mind Bomb</c> is blue direct damage or discard. <c>Preacher</c> offers white repeatable creature control. <c>Witch Hunter</c> is both white direct damage and repeatable [[bounce]]. <c>Word of Binding</c> is black creature tapping. | |||
Although the multicolored cards in the [[Legends (set)|Legends]] expansion did not, the multicolored cards in '''The Dark''' have reminder text to remind the player that the card counts as two colors. | |||
None of the three lands printed in '''The Dark''' are capable of producing mana. | |||
<c>Ashes to Ashes</c> and <c>Dust to Dust</c> not only have linked names, they also have similar costs and effects. | <c>Ashes to Ashes</c> and <c>Dust to Dust</c> not only have linked names, they also have similar costs and effects. | ||
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<c>Frankenstein's Monster</c> is one of only a few cards named after a literary source. It is also the only card that stipulates three different types of counters that can be put on it, something that is avoided today. | <c>Frankenstein's Monster</c> is one of only a few cards named after a literary source. It is also the only card that stipulates three different types of counters that can be put on it, something that is avoided today. | ||
<c>Gaea's Touch</c> was initially misprinted with all its text, [[expansion symbol]], and [[mana cost]] shifted to the left. | |||
<c>Land Leeches</c> is strictly better than <c>Hornet Cobra</c>, which appeared just one expansion prior. | |||
<c>Leviathan</c> is the first creature printed with double-digit power and toughness and was the largest creature in [[Magic]] at the time of its printing. | |||
<c>Mana Clash</c> is the only card with a casting cost of R that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of '''Magic''', which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique. | |||
<c>Marsh Gas</c> is strictly better than <c>Hell Swarm</c>, which appeared just one expansion prior. | |||
<c>Marsh Goblins</c> and <c>Scarwood Goblins</c> are the first non-Legendary multicolored creatures. | |||
<c>Marsh Viper</c> is the only creature in this expansion with the [[Poison]] mechanic. | |||
<c>Maze of Ith</c> was restricted in the [[Vintage]] format from October 1994 until April 1999 for its ability to slow games significantly. This card was heavily played due to its power, and under old [[Mulligan]] rules resulted in many opening hands without mana sources. | |||
<c>Merfolk Assassin</c> combos with <c>War Barge</c>, which is also printed in this expansion, to kill any creature for 3,T. | |||
<c>Murk Dwellers</c> likely inspired the creation of cards that gain a power bonus when attacking, such as <c>Charging Bandits</c>, <c>Hollow Dogs</c>, and <c>Ravenous Skirge</c>. | |||
====Outside Links==== | ====Outside Links==== | ||
{{Set-stub}}[[Category: Sets and Expansions]] | {{Set-stub}}[[Category: Sets and Expansions]] |
Revision as of 04:11, 27 July 2006
Template:Expansion Nonblock The Dark is the fourth Magic expansion and was released in 1994. It was sold in eight-card packs. It includes a goblin tribal theme, powerful abilities with intense colored mana and upkeep costs, and the return of Poison counters.
Design & Development
Cycles
The Dark has no cycles.
Creature Types
The Dark is the first expansion to explore a "tribe," or a specific creature type. It contains six goblins, a card named "Goblin Rock Sled," two creatures with abilities that reference goblins, two Auras that can give a bonus to goblins, and a sorcery to destroy all goblins. Despite this creature-type theme, most of the rest of the set used unusual, creature-specific creature types like other early expansions.
The following creature types were introduced in this expansion: Ball Lightning, Bandit, Banshee, Brother, Cave People, Eater, Eel, Exorcist, Fallen, General, Hunter, Leech, Lurker, Miracle Worker, Mob, Murk Dwellers, Nameless Race, Niall Silvain, People of the Woods, Pikemen, Preacher, Rag Man (later changed to Minion), Robber, Rock Sled, Scavenger Folk (later changed to just Scavenger), Shark, Sister, Squire, Tracker, Uncle Istvan, Viper, and Whippoorwill.
The following creature types were used in this expansion but also appeared in previous sets: Drake, Elf, Goblin, Hag, Imp, Knight, Leviathan, Merfolk, Monster, Rat, Ship, Slug, Treefolk, Wall, Wizard, Wurm and Zombie.
Points of Interest
Many cards in this set blatantly conflict today's ideas of a color pie. Apprentice Wizard gives blue mana acceleration. Ashes to Ashes is a black spell capable of not only targeting black creatures but removing them from the game. Erosion is blue land destruction. Fire and Brimstone is white direct damage. Fissure is red targeted destruction. Holy Light is white toughness reduction. Mana Vortex is blue mass land destruction. Merfolk Assassin offers blue repeatable creature destruction. Mind Bomb is blue direct damage or discard. Preacher offers white repeatable creature control. Witch Hunter is both white direct damage and repeatable bounce. Word of Binding is black creature tapping.
Although the multicolored cards in the Legends expansion did not, the multicolored cards in The Dark have reminder text to remind the player that the card counts as two colors.
None of the three lands printed in The Dark are capable of producing mana.
Ashes to Ashes and Dust to Dust not only have linked names, they also have similar costs and effects.
Ball Lightning inspired many hasty disposable creatures, including Blistering Firecat, Spark Elemental and Lightning Serpent. Before receiving errata, Ball Lightning only had to be sacrificed "at the end of the turn during which it was summoned" instead of at the end of any turn, allowing some loopholes around its intended impermanence. The Ball Lightning art can also be found in the art of Dwarven Shrine.
City of Shadows inspired the creation of Altar of Shadows.
Coal Golem has an ability that allows any deck to cast Ball Lightning. It inspired the creation of the Attendant cycle in the Invasion expansion, each of which has a similar ability that aallows any deck to cast one of the corresponding Legendary Dragons from the Legendary Dragon cycle in the same set.
Dark Heart of the Wood is the first multicolor non-creature card.
Frankenstein's Monster is one of only a few cards named after a literary source. It is also the only card that stipulates three different types of counters that can be put on it, something that is avoided today.
Gaea's Touch was initially misprinted with all its text, expansion symbol, and mana cost shifted to the left.
Land Leeches is strictly better than Hornet Cobra, which appeared just one expansion prior.
Leviathan is the first creature printed with double-digit power and toughness and was the largest creature in Magic at the time of its printing.
Mana Clash is the only card with a casting cost of R that can potentially win the game on the first turn without any other assistance. This card is named after one of a few names considered for a time for the title of the game of Magic, which was considered too common a word to trademark; ": the Gathering" was later added to "Magic" to make it unique.
Marsh Gas is strictly better than Hell Swarm, which appeared just one expansion prior.
Marsh Goblins and Scarwood Goblins are the first non-Legendary multicolored creatures.
Marsh Viper is the only creature in this expansion with the Poison mechanic.
Maze of Ith was restricted in the Vintage format from October 1994 until April 1999 for its ability to slow games significantly. This card was heavily played due to its power, and under old Mulligan rules resulted in many opening hands without mana sources.
Merfolk Assassin combos with War Barge, which is also printed in this expansion, to kill any creature for 3,T.
Murk Dwellers likely inspired the creation of cards that gain a power bonus when attacking, such as Charging Bandits, Hollow Dogs, and Ravenous Skirge.