Restarting the game: Difference between revisions

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**'''714.4.''' The effect that restarts the game finishes resolving just before the first turn's [[untap step]]. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has [[priority]], and any [[Triggered ability|triggered abilities]] that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's [[upkeep step]].
**'''714.4.''' The effect that restarts the game finishes resolving just before the first turn's [[untap step]]. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has [[priority]], and any [[Triggered ability|triggered abilities]] that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's [[upkeep step]].
**'''714.5.''' Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner's deck as the new game begins.
**'''714.5.''' Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner's deck as the new game begins.
***'''714.5a''' In a Commander game, a commander that has been exempted from the procedure that restarts the game won't begin the new game in the [[command zone]]. However, it remains that deck's commander for the new game. See rule 903, "[[Commander]]."
***'''714.5a''' In a [[Commander (format)|Commander]] game, a [[Commander (General)|commander]] that has been exempted from the procedure that restarts the game won't begin the new game in the [[command zone]]. However, it remains that deck's commander for the new game. See rule 903, "[[Commander (format)#Play rules|Commander]]."
**'''714.6.''' If a Magic [[subgame]] (see rule 715) is restarted, the main game is unaffected. Main-game effects that refer to the winner or loser of the subgame now refer to the winner or loser of the restarted subgame.
**'''714.6.''' If a Magic [[subgame]] (see rule 715) is restarted, the main game is unaffected. Main-game effects that refer to the winner or loser of the subgame now refer to the winner or loser of the restarted subgame.
**'''714.7.''' If a multiplayer game using the [[Limited range|limited range of influence option]] (see rule 801) is restarted, all players in the game are involved, regardless of the range of influence of the player who controls the ability that restarted the game.}}
**'''714.7.''' If a multiplayer game using the [[Limited range|limited range of influence option]] (see rule 801) is restarted, all players in the game are involved, regardless of the range of influence of the player who controls the ability that restarted the game.}}

Revision as of 23:51, 11 August 2014

Template:Navigation CR One card (Karn Liberated from the New Phyrexia expansion) restarts the game. When the game is restarted, it immediately ends without a winner or loser, and all players still in the game when it ended start a new game. The new game is a normal game in every respect, except that the controller of the spell or ability that restarted the game plays first, and that spell or ability may have additional instructions to follow as the new game begins. All cards that were involved in the restarted game are involved in the new game, even if they didn't begin the restarted game in their owner's deck.

Rules for restarting the game were added to the Comprehensive Rules in the rules update associated with the release of New Phyrexia. As Aaron Forsythe explains, "Riffing off the world-creation and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."

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