Restarting the game: Difference between revisions

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{{Navigation CR|700}}
{{Navigation CR|700}}
Rules for restarting the game are included for one card, <c>Karn Liberated</c>, in the [[New Phyrexia]] expansion.  As [[Aaron Forsythe]] [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/143 explains], "Riffing off the [[Argentum|world-creation]] and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."
Rules for restarting the game are included for one card, <c>Karn Liberated</c>, in the ''[[New Phyrexia]]'' expansion.  As [[Aaron Forsythe]] [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/143 explains], "Riffing off the [[Argentum|world-creation]] and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."
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{{rules|text=
'''From the [[Comprehensive Rules]] (as of [[Dark Ascension]])'''
'''From the [[Comprehensive Rules]] (as of [[Dark Ascension]])'''

Revision as of 10:10, 16 April 2012

Template:Navigation CR Rules for restarting the game are included for one card, Karn Liberated, in the New Phyrexia expansion. As Aaron Forsythe explains, "Riffing off the world-creation and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."

From the ()


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