Restarting the game: Difference between revisions
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Rules for restarting the game are included for one card, <c>Karn Liberated</c>, in the [[New Phyrexia]] expansion. As [[Aaron Forsythe]] [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/143 explains], "Riffing off the [[Argentum|world-creation]] and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there." | Rules for restarting the game are included for one card, <c>Karn Liberated</c>, in the ''[[New Phyrexia]]'' expansion. As [[Aaron Forsythe]] [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/143 explains], "Riffing off the [[Argentum|world-creation]] and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there." | ||
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'''From the [[Comprehensive Rules]] (as of [[Dark Ascension]])''' | '''From the [[Comprehensive Rules]] (as of [[Dark Ascension]])''' |
Revision as of 10:10, 16 April 2012
Template:Navigation CR Rules for restarting the game are included for one card, Karn Liberated, in the New Phyrexia expansion. As Aaron Forsythe explains, "Riffing off the world-creation and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."
From the ()