Restarting the game: Difference between revisions

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#REDIRECT [[Restarting the Game]]
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Rules for restarting the game are included for one card, <c>Karn Liberated</c>, in the [[New Phyrexia]] expansion.  As [[Aaron Forsythe]] [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/143 explains], "Riffing off the [[Argentum|world-creation]] and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."
{{rules|text=
'''From the [[Comprehensive Rules]] (as of [[Dark Ascension]])'''
*'''714.''' Restarting the Game
**'''714.1.''' One card (<c>Karn Liberated</c>) restarts the game. A game that is restarted immediately ends. No players in that game win, lose, or draw that game. All players in that game when it ended then start a new game following the procedures set forth in rule 103, "[[Starting the game|Starting the Game]]," with the following exception:
***'''714.1a''' The starting player in the new game is the player who [[Controller|controlled]] the spell or ability that restarted the game.
***'''714.2.''' All Magic cards involved in the game that was restarted when it ended, including [[Phasing|phased-out]] [[permanents]] and nontraditional Magic cards, are involved in the new game, even if those cards were not originally involved in the restarted game. [[Owner|Ownership]] of cards in the new game doesn't change, regardless of their location when the new game begins.
****'''Example:''' A player casts <c>Living Wish</c>, bringing a [[creature]] card into the game from outside the game. Then that game is restarted. The creature card will be part of that player's library when the new game begins.
**'''714.3.''' Because each player [[Drawing a Card|draws]] seven cards when the new game begins, any player with fewer than seven cards in his or her library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any [[Mulligan|mulligans]] that player takes. (See rule 704, "[[State-based actions|State-Based Actions]].")
**'''714.4.''' The effect that restarts the game finishes resolving just before the first turn's [[untap step]]. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has [[priority]], and any [[Triggered ability|triggered abilities]] that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's [[upkeep step]].
**'''714.5.''' Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner's deck as the new game begins.
***'''714.5a''' In a Commander game, a commander that has been exempted from the procedure that restarts the game won't begin the new game in the [[command zone]]. However, it remains that deck's commander for the new game. See rule 903, "[[Commander]]."
**'''714.6.''' If a Magic [[subgame]] (see rule 715) is restarted, the main game is unaffected. Main-game effects that refer to the winner or loser of the subgame now refer to the winner or loser of the restarted subgame.
**'''714.7.''' If a multiplayer game using the [[Limited range|limited range of influence option]] (see rule 801) is restarted, all players in the game are involved, regardless of the range of influence of the player who controls the ability that restarted the game.}}
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Revision as of 03:56, 16 April 2012

Template:Navigation CR Rules for restarting the game are included for one card, Karn Liberated, in the New Phyrexia expansion. As Aaron Forsythe explains, "Riffing off the world-creation and time-travel ideas, I put forth the phrase 'Restart the game,' and the team took it from there."

From the ()


Template:Rule-stub