Slow land: Difference between revisions
Jump to navigation
Jump to search
>@legacy41915546 m (Protected "Slow land" ([move=sysop] (indefinite))) |
>@legacy41915546 mNo edit summary |
||
Line 26: | Line 26: | ||
{{Protected move}} | {{Protected move}} | ||
[[Category: | [[Category:Articles about multiple Magic cards]][[Category:Magic slang]][[Category:Lands]] |
Revision as of 17:47, 15 January 2013
Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive, slow lands are different from Taplands which come into play tapped but function normally otherwise. The slow lands were first introduced in Tempest and later returned as functional reprints in Champions of Kamigawa.
Tempest slow lands
- Thalakos Lowlands (/)
- Rootwater Depths (/)
- Cinder Marsh (/)
- Mogg Hollows (/)
- Vec Townships (/)
Champions of Kamigawa slow lands
- Cloudcrest Lake (/)
- Waterveil Cavern (/)
- Lantern-Lit Graveyard (/)
- Pinecrest Ridge (/)
- Tranquil Garden (/)