>Hunterofsalvation |
>Corveroth |
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| {{Navigation CR|600}} | | {{Navigation CR|600}} |
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| {{CR|Fate Reforged|*'''606.''' Loyalty Abilities | | {{CRTemp|lookup=Loyalty Abilities}} |
| **'''606.1.''' Some activated abilities are loyalty abilities, which are subject to special rules.
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| **'''606.2.''' An activated ability with a loyalty symbol in its cost is a loyalty ability. Normally, only [[planeswalker]]s have loyalty abilities.
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| **'''606.3.''' A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn.
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| **'''606.4.''' The cost to activate a loyalty ability of a permanent is to put on or remove from that permanent a certain number of loyalty counters, as shown by the loyalty symbol in the ability's cost.
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| **'''606.5.''' A loyalty ability with a negative loyalty cost can't be activated unless the permanent has at least that many loyalty counters on it.}}
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| [[Category:Magic rules]] | | [[Category:Magic rules]] |