Incarnation: Difference between revisions

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>Hunterofsalvation
(Created page with "'''Incarnation''' literally means embodied in flesh or taking on flesh. It refers to the conception and birth of a sentient creature which is the material manifestation of an [[f...")
 
(Removed "entity" and "god" to avoid confusion with Avatar creature type)
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'''Incarnation''' literally means embodied in flesh or taking on flesh. It refers to the conception and birth of a sentient creature which is the material manifestation of an [[force]], entity, god or concept whose original nature is immaterial.
'''Incarnation''' literally means embodied in flesh or taking on flesh. It refers to the conception and birth of a sentient creature which is the material manifestation of a [[force]] or concept whose original nature is immaterial.


The [[creature]] [[subtype|type]] first appeared in ''[[Judgement]]'' Each of these [[uncommon]] creatures had a common [[keyword ability]], and gives creatures you control that ability as long as the it is in your graveyard and you control a land of the appropriate type: <c>Valor</c>, <c>Wonder</c>, <c>Filth</c>, <c>Anger</c>, and <c>Brawn</c>. <c>Genesis</c> and <c>Glory</c> are incarnations with similar abilities, but are not part of the [[cycle]].
The [[creature]] [[subtype|type]] first appeared in ''[[Judgement]]'' Each of these [[uncommon]] creatures had a common [[keyword ability]], and gives creatures you control that ability as long as the it is in your graveyard and you control a land of the appropriate type: <c>Valor</c>, <c>Wonder</c>, <c>Filth</c>, <c>Anger</c>, and <c>Brawn</c>. <c>Genesis</c> and <c>Glory</c> are incarnations with similar abilities, but are not part of the [[cycle]].

Revision as of 08:06, 8 March 2012

Incarnation literally means embodied in flesh or taking on flesh. It refers to the conception and birth of a sentient creature which is the material manifestation of a force or concept whose original nature is immaterial.

The creature type first appeared in Judgement Each of these uncommon creatures had a common keyword ability, and gives creatures you control that ability as long as the it is in your graveyard and you control a land of the appropriate type: Valor, Wonder, Filth, Anger, and Brawn. Genesis and Glory are incarnations with similar abilities, but are not part of the cycle.

Inspired by the original cycle, Lorwyn had a cycle of rare Elemental Incarnations costing {3}CCC. Each grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere — Purity, Guile, Dread, Hostility, and Vigor.

Personal Incarnation from Alpha gained the subtype Incarnation retroactively.

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