Flavor: Difference between revisions
>Hunterofsalvation No edit summary |
>Anaphysik (newref) |
||
Line 1: | Line 1: | ||
'''Flavor''' is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of ''[[Magic]]''. <ref>{{ | '''Flavor''' is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of ''[[Magic]]''.<ref>{{NewRef|making-magic/bursting-flavor-2003-02-24|Bursting with Flavor|[[Mark Rosewater]]|February 24, 2003}}</ref><ref>{{NewRef|flavor-magic-2005-08-24|The Flavor of Magic|[[Matt Cavotta]]|August 24, 2005}}</ref> This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the [[Illustration]] or [[flavor text]], the [[card frame|card face]], and other visual clues, but also outside information such as marketing, web-presence, [[book]]s, etc.<ref>{{NewRef|feature/story-story-2003-05-27|The Story of the Story|[[Brady Dommermuth]]|May 27, 2003}}</ref><ref>{{NewRef|savor-flavor/needs-cards-and-beyond-2008-11-26|The Needs of Cards and Beyond|[[Doug Beyer]]|November 26, 2008}}</ref> | ||
''Magic'' flavor should have both breadth (the broad scope of ''Magic'', the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements). <ref>{{ | ''Magic'' flavor should have both breadth (the broad scope of ''Magic'', the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements).<ref>{{NewRef|savor-flavor/widening-spiral-2009-07-29|The Widening Spiral|[[Doug Beyer]]|July 29, 2009}}</ref><ref>{{NewRef|savor-flavor/what-flavor-2010-05-26|What Is Flavor?|[[Doug Beyer]]|May 26, 2010}}</ref> | ||
On most ''Magic'' [[cards]], the [[mechanics]] mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time. <ref>{{NewRef|latest-developments/origins-vorthos-2015-09-04|Origins of a Vorthos|[[Sam Stoddard]]|September 4, 2015}}</ref> A [[draft]] [[format]] that remedies this is '''flavor draft'''. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards. <ref>{{NewRef|my-favorite-flavor/flavor-draft-2015-06-16|Flavor Draft|Chas Andres|June 16, 2015}}</ref> <ref>{{NewRef|my-favorite-flavor/return-flavor-draft-2015-12-08|The Return of Flavor Draft|Chas Andres| December 8, 2015}}</ref> | On most ''Magic'' [[cards]], the [[mechanics]] mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time.<ref>{{NewRef|latest-developments/origins-vorthos-2015-09-04|Origins of a Vorthos|[[Sam Stoddard]]|September 4, 2015}}</ref> A [[draft]] [[format]] that remedies this is '''flavor draft'''. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards.<ref>{{NewRef|my-favorite-flavor/flavor-draft-2015-06-16|Flavor Draft|[[Chas Andres]]|June 16, 2015}}</ref><ref>{{NewRef|my-favorite-flavor/return-flavor-draft-2015-12-08|The Return of Flavor Draft|[[Chas Andres]]| December 8, 2015}}</ref> | ||
==References== | ==References== |
Revision as of 20:01, 6 May 2016
Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic.[1][2] This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc.[3][4]
Magic flavor should have both breadth (the broad scope of Magic, the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements).[5][6]
On most Magic cards, the mechanics mesh incredibly well with the flavor. This is not always the case, though. Even the most evocative cards face flavor issues from time to time.[7] A draft format that remedies this is flavor draft. It is drafted and played as normal, except for the fact that in-game flavor trumps the written text of the cards.[8][9]